73640445
submission
n01 writes:
Researchers of the University of Washington are testing the prototype of their ApneaApp to diagnose sleep apnea, a health problem that can become life-threatening. To monitor a person's sleep, the app transforms the user's smartphone phone into an active sonar system that tracks tiny changes in a person's movements. The phone's speaker sends out inaudible sound waves, which bounce off a sleeping person's body and are picked back up by the phone's microphone. "It's similar to the way bats navigate," said Rajalakshmi Nandakumar, lead author and a doctoral candidate in the UW's department of computer science and engineering. "They send out sound signals that hit a target, and when those signals bounce back they know something is there." In technical terms, the app continuously analyzes changes in the acoustic room-transfer-function (sampled at ultrasonic frequencies) to detect motion. This is very similar to what the iPhone app Sleep Cycle Sonalarm Clock does, except that the UW researchers have improved the sensitvity of the method so it can precisely track the person's breathing movements which allows it to not only detect different sleep phases but also sleep apnea events. The advantage in both use cases is that the sleep monitoring is contact-less (there's nothing in the user's bed that could disturb their sleep) and doesn't require any additional hardware besides the user's smart phone.
70492133
submission
n01 writes:
Headline: "Brain imaging shows abnormal white matter areas in the brains of stutterers"
Stuttering — a speech disorder in which sounds, syllables or words are repeated or prolonged — affects more than 70 million people, or about 1% of the population, worldwide. Once treated as a psychological or emotional condition, stuttering can now be traced to brain neuroanatomy and physiology. Two new studies from UC Santa Barbara researchers provide new insight into the treatment of the speech disorder as well as understanding its physiological basis. The first paper, published in the American Journal of Speech-Language Pathology, finds that the MPI stuttering treatment program, a new treatment developed at UCSB, was twice as effective as the standard best practices protocol. The second study, which appears in the Journal of Speech, Language, and Hearing Research, uses diffusion spectrum imaging (DSI) in an MRI scanner to identify abnormal areas of white matter in the brains of adult stutterers. According to co-author Janis Ingham, a professor emerita of speech and hearing sciences at UCSB and co-author of both papers, the two studies taken together demonstrate two critical points: A neuroanatomic abnormality exists in the brains of people who stutter, yet they can learn to speak fluently in spite of it.
25785636
submission
n01 writes:
A recently published app for the iOS platform uses the propagation of sound waves to measure distances of up to 25 meters in a dual device mode. The technique works through repeatedly sending a chirp signal from the master device to which the other ("reflector") device synchronizes itself and then replies in a similar fashion. A novel combination of techniques has been engineered to enhance the robustness in noisy environments, such as using an optimum-autocorrelation-signal and semi-automatic frequency calibration together with an averaging over multiple cycles. Disclaimer: I'm the developer and will be available to answer your questions.
Note: I'm resubmitting this, because the earlier version had the headline truncated. Please remove this last paragraph before publishing. Thank you!
1751345
submission
n01 writes:
The last few months of my spare time I've been implementing an abstract strategy board game (that I invented) along with a decent AI. The game resembles TwixT in that it is also a connection game, and could be played without the need for a cellphone or computer. The implementation on the Java 2 Mobile Edition platform will soon be finished, with only some minor usability and sound issues to fix. While I enjoyed working on the game (actually more than on my day job as a programmer) I would still like to earn some money from selling the game, so I can work more on such projects in the future. What experiences have Slashdot readers made with selling their applications/games for mobile phones? With which publisher will I have the broadest audience and achieve the highest earnings? Would you try to publish the game both as a mobile game and a traditional board game?