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Comment Re:There's only one possible answer. (Score 1) 307

Never heard of jingles being pirated ;) Same counts for the other two. Of course, an orchestra member earns money by playing, indeed, for a public, as I already stated in my posting. And excuse me for my bad English, I meant creating/writing music instead of making music, except of course for jingle writers, but that hasn't got anything to do with the music I was talking about.

Comment Re:There's only one possible answer. (Score 1) 307

If the goal of the music you make is to make money, you're setting the wrong goal anyway. Music is there to tell a message, or set a specific atmosphere. And another thing is that an artist makes almost no money out of music sales. If you want to support your favourite artist, visit his concert, that's how they make money, and that's also how they experience real gratitude for the effort they put into their music.

Comment Favourite ScummVM game (Score 1) 93

One of my favourite games that came out on ScummVM was Beneath a steel sky. Got the floppy version years ago, on my old pentium, but didn't have the book, so I couldn't get passed a certain point (where I needed the codes). When I was searching on the internet a few years later to see if I could download some illegal version somewhere, I came across the ScummVM website. I think it's really a good initiative, because I could now play this game on my linux box (there was no Dosbox yet, or at least I didn't know about it).

Comment Old-style adventure games (Score 4, Interesting) 149

I really miss the interfaces the older adventure games used, like Police Quest 1 and 2, Space Quest 1 and 2, Leisure Suit Larry 1-3, and the other Sierra adventures from that time. Just walking around, and typing instructions. Of course this could be modernised by using voice commands, but I like it better than just clicking around on everything until the right thing is clicked.

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