Comment Re:Sadly... (Score 1) 492
you think it's easy to port to the 360 and the PS3? The PS3 is practically virtualizing the 360. When you have a game that pushes the 360 like Gears of WAr---how are you going to port all those custom memory manipulations? 360 has shared memory. PS3 has dedicated memory per core. 360 has more memory but Shared memory is slower by definition. 3 cores vs 8-1. The really good games are going to take a helluva lotta money to code right. AI intelligence are going to cost a fortune, either to build yourself or to license. It's not all rosy on their end. WW2 germany had good tech. U.S. had decent enough tech but they could pump it out faster. The Allies won the logistics before they won the ground war.
It's less riskier, much faster, much cheaper to do a Wii game. For a little extra you can even port to the prev gen consoles. Even if only 10% of Wii games are good, it's still going to be more than other consoles. There will just be so much Wii inventory.
If you think about it, the only reason Gears of War did so incredibly well was because of the Duck and Cover system+ Roadie Run. Doom3 looked great but ppl saw that it played just like any other FPS. It' s the same reason why Resistance isn't a system seller. Not unique enough.