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Comment end game? pvp? (Score 1) 55

i assume that at some point this main quest will end. at that point, what will motivate players to continue paying a monthly charge to play the mmo? will the game segue into WOW style raids? or, will the devs take a more WAR-like PVP approach to solving the endgame issue? as a matter of fact, i haven't heard anything about whether or not PVP will actually be in this game-- i assume there will be something since the game takes place during some kind of epic struggle between light and dark jedi. any information?
Games

Turbine Planning Console MMO 31

Turbine, the game studio that developed Lord of the Rings Online, said they are working on MMO products for consoles, for which they plan to provide details early next year. Kotaku notes that Turbine is also looking at incorporating user-generated content in future games. Quoting: "Turbine has the license to make MMOs based on the Tolkien universe until 2012, with options to extend until 2017. ... Turbine has its eye on open worlds and user-generated content, too: 'We're working on tech to let people... enable self evolving worlds,' [Turbine's communications director Adam Mersky] said. 'The idea is, we have these immersive, beautiful 3D worlds and they're designed by professional artists — but how can we let people create content in those... without "suburban sprawl," allow them to create gameplay environments.'"

Comment --hopefully... (Score 2, Interesting) 346

hopefully the people in charge of the new bioware star wars mmo will incorporate a crafting/merchant system as advanced and detailed as the one found in SWG, preNGE. for a few years my main character was a chef. it sounds weird in retrospect, especially when most of the mmorpgs out today are combat oriented, but i actually had a lot of fun. i was also part merchant and bioengineer. my days were spent decorating my restaurant and obtaining food resources and ingredients from players who would harvest the stuff. i would also spent a large amount of time exploring the planets, looking around for a good water spawn or a field of high quality space corn to place my harvesters. then, at the end of the day, i would do a lot of experimenting and i'd try to make the best recipe for bivoli or bespin port or mind brandy. then, i'd input the recipe to a food factory and a few hours later i'd have several crates of profitable food. the food system, after the chef revamp, i was pretty detailed, and different foods would buff different stats or abilities, and there was usually a decent demand for foods of various types. my character was a meek and mild mon calamari... if i ran into trouble trying to milk space herbivores or if bunch of spiders made a nest near my food harvesters, i had a scout blaster and a few pistol skills that i could use to try and defend myself. everything in SWG is horrible now, and the population issues are such that getting a new restaurant off the ground is impossible, and even leveling up a merchant is essentially impossible because of the complete lack of grind-quality ingredients, as well as a market for mid-level foods and stuff... ...but it would be great to see a crafting system like this in a new mmorpg. it would be such a refreshing change from the bland crafting found in warhammer online, or world of warcraft, for example.
Games

Server Structure in EVE Online 141

Massively takes an interesting look at the server model used by EVE Online. It's unusual for a MMOG because it doesn't divide the player load among different servers or "shards." Instead, the same cluster handles the entire EVE universe and all 300,000 subscribers (total; record concurrent load is around 40,000). The EVE Dev Blog recently announced some upgrades to keep things running smoothly and allow for battles involving over 1,000 ships. They call the technology StacklessIO.

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