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Input Devices

Microsoft Kinect With World of Warcraft 80

An anonymous reader writes "Researchers at the University of Southern California Institute for Creative Technologies have developed software that enables control of PC video games using the Microsoft Kinect sensor. Their toolkit, known as the Flexible Action and Articulated Skeleton Toolkit (FAAST), emulates custom-configured keyboard controls triggered by body posture and specific gestures. This video shows a user playing the online game World of Warcraft using the Kinect. Potential applications of this technology include video games for motor rehabilitation after stroke and reducing childhood obesity through healthy gaming."
Businesses

World of Goo Dev Wants Big Publishers To Build Indie Teams 74

Ron Carmel, co-founder of game developer 2D Boy, which created the indie hit World of Goo, gave a speech at Montreal International Games Summit in which he encourages large game publishers to put more time and money into smaller, indie-like teams. Quoting GameSetWatch: "'We need a medium-sized design studio. Something that is larger than a typical indie, but has the same propensity for of talent density, focus, and risk-taking,' said Carmel, formerly an employee of major publisher Electronic Arts prior to going independent. Notably, a focus on profit must be eliminated from the equation. 'Creating this within a major developer doesn't present a problem,' said Carmel. With a budget of $1-$2 million dollars, 10 staffers could be hired to work on 'creatively ambitious and forward-thinking projects.' He likened it to the automobile industry, which alongside its mainstream consumer products works on concept cars — few of which enter production as regular models. The concept car is, said Carmel, 'a marketing expense to build your brand, and say, "Look at all the amazing things we're creating."' It also helps with recruitment. Said Carmel, 'there's no reason the larger game companies can't do that.' He also said that developers must move away from the notion that a team comprised primarily of programmers and artists can create a great work. Why do Valve's games have such amazing environments? Because, said Carmel, 'Valve has architects on staff.'"
Programming

Haskell 2010 Announced 173

paltemalte writes "Simon Marlow has posted an announcement of Haskell 2010, a new revision of the Haskell purely functional programming language. Good news for everyone interested in SMP and concurrency programming."
Microsoft

Submission + - Why Microsoft Should Fear Apple

jcatcw writes: Computerworld's Scot Finnie says that MS should be afraid because Apple has gotten smarter about how it competes. He says that it's the Parallels Desktop software that has been truly transformational for the Mac. Finnie did a simple three-month trial of the Mac last in the fall and realized four months later that he wasn't going back. Since then he's received hundreds of messages from readers who've also made the switch.
Intel

Submission + - Intel to sample flash-killer PRAM this year

Station writes: Intel's new phase-change memory technology (PRAM) will begin sampling this year. Samsung, IBM, and Hitachi are all working on phase-change memory as a successor to flash as it has a lower (~20ns) read latency than flash (50-90ns). 'Intel says they plan to ship the first PRAM modules as a straight-ahead NOR flash replacement so that they can work the kinks out of the design before trying to move it up the memory hierarchy. The company claims a much higher number of read-write cycles (100 million) than flash, as well as a potential 10 years' worth of data retention. NOR flash is typically used as program storage memory for mobile devices like cell phones, while more durable but slower NAND flash is used for mass storage in devices like the iPod nano.'

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