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Security

OpenSSL 1.0.0 Released 105

hardaker writes "After over 11 years of development since the start of the OpenSSL Project (1998-12-23), OpenSSL version 1.0.0 has finally hit the shelves of the free-for-all store."
The Almighty Buck

America's Army Games Cost $33 Million Over 10 Years 192

Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million. "While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"
Games

New WoW Patch Brings Cross-Server Instances 342

ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."

Comment Re:Cloud (Score 1) 387

Mod parent up. Absolutely.

Of course the big sites don't have redundancy for a big unfortunate event like this and I question the commercial viability of even adapting their achitecture to suit rare events. Is it really worth scaling like that for a rare event? Is it really worth re-addressing their systems architecture for events that rarely happen?

How much resource would that reorganising take? How much would it cost? We're in an economic down turn, do they have the money in the bank to address this when the money may be better spent elsewhere in their respective businesses rather than auto-scaling on big events?

What's the online ad revenue like at the time of a big event? How is that revenue impacted at the time the service experiences difficulties? Is it worth swallowing the cost of downtime?

I'm sure all of these questions may be going through the CTOs' minds at their respective channels/agencies right now. They should be.

Now I'm not disagreeing with Reuven Cohen's comments per say, I'm just pointing out that there's got to be a good business case for scaling to this level and that business case is going to vary from news channel to news channel.

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