make copyright too onerous and we're better off with less of it.
As numerous people who upload videos / stream to the internet are finding out, with the music industry's aggressive stance on enforcing copyright with the blunt tool of the DMCA (in the latest twist, they're even enforcing copyright on sound effects).
Sure, the artists / people who recorded the effects should be credited and probably have some form of compensation, but when the law likely regards someone streaming to an audience of a few dozen the same way as a television station broadcasting to millions, so likely requiring an outlay of several thousand currency units for a license, it makes it unviable to legally use that content - and while people using background music have alternative services offering "stream safe" music, the same obviously doesn't apply to those streaming rhythm games (technically, every third party map breaches copyright as it includes the music track, so those who create the maps, those who download / play the maps and those who stream playing the maps are all in breach of copyright law).
YouTube implemented a workaround with purchasing a bunch of licenses on behalf of those using its service and automated tools to correctly attribute copyrighted material and apply whatever restrictions the copyright holders demanded (e.g. all advertising revenue, geoblocking, takedown), but inevitably they're not perfect and are subject to abuse by copyright trolls and false copyright claims (often by people / organisations who leave no useable contact details with Google, so making it impossible to counter the claim since Google washes its hands of copyright claims).
Hackers are just a migratory lifeform with a tropism for computers.