Reminds me of IBM packaging early PCs with Windows licenses when they had OS/2 and it was arguably a better OS in many respects.
Having worked on MMO platforms and video games, I can tell you the misery of working 800 hours of overtime in a year to support policing/EMS dispatching and mobile apps was not as miserable as what I lived and saw as a game dev. I have subsequently worked on another platform for online gaming and felt the same way there. And phone app devs are constantly crunched brutally because of the small budgets everyone expects to spend on a phone app.
The video game industry preys on young devs and brutally treats almost all of them. I had friends went from our company when it was folding up to Ubisoft and their workload there was even more miserable and unhealthy.
Now, I tend to find $80 for a game to be too much for my wallet. That said, I don't think games are easy or can be done cheaply - content and the engine underneath takes a lot of work to get right. I just don't have the $.
That said, I wouldn't be a game dev again for any reason other than abject desperation.
Some of them have lots of pretty things to see... but have less actual useful contact than a MUD.
If they pitchforked AMD for borking itself... that'd be some amusement....
From what was seen lately, they seem to reference an 'internal storage quota issue'.
Maybe somebody accidentally tried to backup all their data and it choked their own storage network.... lol.
Or somebody let something run that wasn't well tested.
We could have REAL ZOMBIES! YEAH!
:-)
I hear you. Going to be an interesting future, if we live.
Someone who broke their neck and was suffering from paralysis. You can control a chair or exoskeleton. People who can not hear today have cochlear implants, this is not all that different and might (eventually) work better. Or speak, or see. Other people who are disabled in various ways.
"An ounce of prevention is worth a ton of code." -- an anonymous programmer