Comment Here's why Mac OSX doesn't have a WINE-like projec (Score 1) 497
The reason a project hasn't started is for three reasons.
1. (primarily) People don't have a need to run Mac apps on Linux. Most of the big commercial apps run on windows too(Mathematica, Quark XPress, Microsoft Office, Adobe Master Collection etc.).
2. The few big apps that are just for Mac OSX are heavily tied to the hardware(e.x. Final Cut Pro uses Core Video, Logic uses Core Audio, most shareware apps use Cocoa). When you talk about making a version of WINE to run Mac OSX apps, you aren't just talking about implementing the basic API. You're talking about reprogramming GPUs to run Core Image/Video. At a time when open source 3d drivers bearly exist, how can you expect anyone to reprogram GPUs to implement a reverse engineered API?
3. Because people are happy with Mac OSX. I know this sounds like a biased statement, but think about it. Mac OSX, from a user standpoint(yes, I know behind the scenes they are radically different, spare me the lecture.) is very similar to Linux. It has the same directory structure, a free x11 client, and can run most Linux software with minimal tweaking(e.x. Fink). Simply put, in my opinion, Mac OSX is Linux + a nice GUI. It provides all of the good underlying stability of a *nix system, with the ease of use which Linux horribly lacks through a very nicely designed GUI. So, if you had a Mac, and had the option of either running Linux, with a fairly premature GUI(as compared to Mac OSX), and which would prohibit you from running Mac apps, and the option of running Mac, which would allow you to run most(if not all) of your Linux apps, Mac apps, and have a nice GUI, which would you choose? Simple: The Mac OS.
In short the answer is that because the project wouldn't have a lot of demand, and would entail very very very hard work, it's simply not worth anyone's time to create a WINE for Mac OSX.