Wow, so many incorrect assumptions all over this topic.
I've read nearly all the comments and people are blabbing on about "Intel i3" this, "GDDR" that.. In reality if you took the time to look, you'd find the Wii U is actually a pretty well designed machine.
In fact, if you even read the full comments by the THQ rep. you'll see they even admit the problem is that THQ doesn't want to dedicate a team of engineers to revise their game's engine to take full advantage of the Wii U's design. The rep. didn't go into secific details, however it reminds me of the same moans and groans from the game development industry about the then-new PlayStation 3, as it also has more CPU power than GPU power at a time when games depended largely on the power of the GPU.
So, lets get some facts straight:
- First of all, there is 2gb of DDR3.. 50% of which is reserved for the Wii U's Operating System.
- The XBox 360 has 512mb of total DDR3 ram..
- The PS3 has 512mb of total ram, only 256mb of which is DDR3
- The Wii U has True 1920 × 1080 resolution support
According to Microsoft, the XBox 360 CPU is IBM's Xenon processor. The Xenon is a triple-core processor and in fact, these cores are based on the main Power Processor Element (PPE) core in the PlayStation 3's Cell processor. According to IBM (Who in fact designed or participated in the design of all 3 console's CPUs..) the Wii U's POWER7 "Watson" processor is significantly more advanced than it's Xenon predecessor.. By a factor of at least 2 or 3 depending on the package Nintendo purchased, which they've not revealed.
So what about the GPU? Well according to AMD/ATI the 360's Xenos GPU is based on their existing R520 architecture with a few R600 features incorporated into it.. Whereas the GPU AMD/ATI built for the Wii U is based on the R700 chip.. So, what's going on here? :)
Based on the facts, it would appear that the CPU and GPU found in Nintendo's Wii U are in fact better than their counterparts in the 360 and the PS3.. On top of that, the Wii U has more DDR3 ram than both the 360 and PS3 combined! What could all the fuss possibly be about? Personally I wonder if there's some gaping bugs in the Wii U's OS which is giving the entire machine a really bad rap.. Maybe with some system updates the machine's real performance could be enjoyed.
Or maybe it's that certain game development companies really are too stubborn to want to port their existing game engines to yet another platform?
I guess we could only speculate on the motivations of game devs.. We really shouldn't be speculating on hardware specifications that are easily found online, though :P