Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Comment It's the "loses" that's misleading (Score 2) 169

A more accurate headline would be: Tesla spends more money building factories and doing R&D then it makes selling cars / batteries / solar, but investments and sales of credits to other automakers allow Tesla to make a profit. It doesn't really make sense to divide everything by cars sold, when there are other lines of business, and if you're going to discount future value by supposing the regulatory credits will reduce in the future, you should also add the factories they're building and the assets they are purchasing/developing. The stock may or may not be overvalued/sold but the oversimplification of cars/(profit-arbitrary conditions) is a calculation supporting preconceived notions

Comment Re:Electric is clearly the future (Score 1) 148

You're completely missing the convienience of charging - most evenings you plug in at home when you go to bed... from nearly empty to 90% charge takes me 4 or 5 hours at home, but who cares? I'm sleeping and it's ready to go when I get up. On trips (I regularly drive my Tesla up the east coast for 1300 mile trips...) I rarely charge above about 65% the 10%-50% charge takes 10-15 minutes at a Tesla supercharger and the distance between superchargers is 50% charge... it takes a different sort of planning, but once you understand it, it's really not hard. Also, at a gas pump, you have to stand there and hold the pump while you fill the tank... with an electric car you plug in and walk away... so that stop for gas, coffee, and pee takes longer than a stop for charge, coffee and pee, because you do the coffee and pee part while the charge is happening as opposed to waiting for the gas tank to fill before doing the other two... It's different, and you have to get used to it, but it's not as much slower as people say, and it's more convenient.

Submission + - Ask Slashdot: Setting up a summer camp tech center (frenchwoods.com) 1

michaelknauf writes: I'm running a large summer camp that's primarily concerned with performing arts: music, dance, circus, magic, theater, art, and I want to add some more tech into the program. We already do some IOS game design with Stencyl, we have an extensive model railroad and remote control car program and a pretty big computer lab (about 100 apple machines) Our program provides all materials as part of tuition, so I've stayed away from robotics as a matter of cost, but I'd love to buy a 3d printer and do classes with that and the Arduino is cheap enough to make some small electronics projects sensible... where do I find the sort of people who could teach such a program as a summer gig? What projects make sense without spending too much cash on a per project basis but would be cool fun for kids and would teach them?

Comment Re:Webpages aren't (usually) artwork. (Score 1) 377

I think the problem is that you aren't differentiating good graphic designers from bad... a lousy programmer makes code that just doesn't work, a lousy graphic designer does the same... a good graphic designer makes a visual layout that works, ie does what you want it to do, in much the same way a good programmer makes something that effectively does what it's supposed to do. The problem is, it's easier to identify a bad coder -- the application does not work -- than a bad designer. A decent designer who works with the web will have studied usability. Two sources if you do want to learn design: http://webpagesthatsuck.com/ an oldie but a goodie, I find it's often easier for students to identify bad than good, and you can learn alot from the mistakes of others. http://www.bamagazine.com/ Before and After magazine... gets a little technical, but talks about the science of design

Slashdot Top Deals

Much of the excitement we get out of our work is that we don't really know what we are doing. -- E. Dijkstra

Working...