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Comment QR codes are not magic code! (Score 2) 289


It's unclear how much malware spread by QR codes in late 2011, but AVG reports that it's an ideal distribution method for nefarious software and it expects the practice to grow throughout 2012. Users are unaware of what the code contains until the malware has already gained foothold. The point being, QR codes aren't as safe as you might expect them to be. The security firm likens scanning unknown QR codes to running an unfamiliar executable on your computer.

Let's repeat this again, people: QR Codes are simply a new version of a barcode. They are not magic pictures that infect computers or phones. There is nothing wrong with taking a picture of a barcode.

OTOH, if you run an application that which upon reading a code will automatically open a webpage that might run a script without user intervention, you giving people a guest pass.

when malware spread through QR codes on a Russian website and forums. The code directed victims to a download location for an infected version of the Jimm mobile ICQ client. The malware sent SMS messages to premium numbers.

They directed their phones to a web address they didn't know and shouldn't have trusted, downloaded an application and then installed it. This was their own fault. This has no more to do with QR codes infecting computers than a hyperlink can.

Comment Summary for the lazy people: (Score 4, Insightful) 112

Simply comes down to the contract, which we can't see.

The software in question is called ViewNow. It is a mainframe computer program NSW Police began using in 1998 to access the COPS database, which holds the highly confidential details of just about every citizen in the state.

Mr Craig ... says police were allowed to use up to 6,500 ViewNow licences and if they wanted any more, they would have to pay for them.

They made software with no copy protection, and were suprised that noone could be bothered to write down every computer they installed it one - especially at 6500+ copies?

Micro Focus say when they asked police just how many ... licenses they were using, a police employee allegedly told them: "Oh f--k. We've rolled out 16,000 devices".

Maybe they made up some new terms after the fact and no-one can remember nor has a paper trail to prove otherwise.

Mr Craig said."The minute we advised police there was an issue they began de-installing our software. They de-installed it without keeping records."

If you realize you are in breach of the licencing terms, isn't the requirement to stop using the software and uninstalling it the correct procedure?

In essence, the NSW Police defence is that it has all been a terrible misunderstanding.

NSW Police say on their reading of their contract... gave them the right to reproduce as many licenses as they wanted.

Simply comes down to the contract, which we can't see.

Comment Re:because it's not at all difficult... (Score 1) 161

to coordinate a release across multiple cultural, logistical, and legal boundries. there's a reason why it happens like it does, and it's not because the publishers want it that way.

Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).

Not quite. They do it this because they have always done it this way. It began as logistic and rights issues, then moved to cultural and legal, and finally to money.
There is now a far simpler and easier method that everyone can access. This plays hob with their business plan

wait, you seriously think that they'll make more money if they wait a few days to release it when it'll already be on the internet ready to pirate? huhwha?

Sure, why not? It's worked for many years in multiple industries.
Unfortunately the internet came along, and become really fast in a small amount of time.

If this was the case, do you not think they would release the games at the same time because they are loosing money?

Because this way is proven to work, duh. :P
Besides, you know there's that piracy thing. That's why they're losing money...

Releasing games at the same time means you have to have multiple versions already made and approved for different markets, and delivered to stores globally and held until the release date. Holding and completely producing like that costs way more, especially when you can use the money from one market to pay the people to change it for a second market (not to mention the ships and trucks to deliver it there!). Now a chunk of the problem is gone.

At the end of the day, I think the problem is that the internet has lowered the use of publishers. You needed someone to make copies of your product securely (whether printing or making the boxed game), and to organize sales/shipping and advertising - otherwise your product won't reach the customer, or the customer won't buy it because it is unknown.
Now, you can deliver a non physical product. No shipping. Advertising everyone can see, in a place where everyone looks. Sales are handled by an online store that creates secure copies. Why do you need the publisher anymore?
It strikes me that the smart publisher is the one who has already figured this out, and sells things openly using these stores, securing his/her position as the "go-to guy". At the moment that appears to be the indie developers, as they face the problem of publishers turning them away.

Besides, would you willingly take a demotion from executive editor to sales clerk?

Comment Re:Purpose and intents (Score 1) 270

I've seen kids who were diagnosed with ADHD or aspergers, and It amazes me how similar some of our behaviours are.

There's a good chance you actually have (an undiagnosed case of) one or the other.

Maybe something in the drinking water there? :P

The reason was the articles of Adrian Lamo, who was diagnosed with the "geek syndrome".

"Asperger’s is a mild form of autism that makes social interactions difficult, and can lead to obsessive, highly-focused behavior"
Seriously, how many of the /. geeks are socially awkward and have been highly focused - obsessed even - with computers for many years? (Certainly includes me for as long as I can remember!)

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