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Comment Re:15 year olds can't buy games rated for 15 years (Score 5, Informative) 161

[From TFA]

Therefore, my intention is that the South Australian legislation will prevent the sale of MA15+ games to minors. This move will give parents greater certainty about the appropriateness of games for their children.

From what I gather, the aim is to make parents/guardians responsible for the content they are viewing/playing, and forcing them (or anyone over 18) to be there at the time of purchase.

However, this goes against the description of the MA15+ rating...

[From http://en.wikipedia.org/wiki/Australian_Classification_Board ]

MA15+ (Mature Accompanied for those under 15) - Persons under said age may only legally purchase, rent, exhibit or view MA15+ rated content under the supervision of an adult guardian. The exhibition of these films to people under the age of 15 years who are not supervised by an adult guardian is a criminal offence. Recommended for 14-15+.

Comment Re:Why? (Score 1) 329

I never heard of any plane being hijacked or blown up or any attempts or any other terrorist activity.

While there hasn't been any plane-related incidents, there has been a few bombings in the past.

In the past decade alone there have been several groups charged for plotting terrorist attacks on Australian land. The most recent was in August 2009 when four men "allegedly connected with the Somali-based terrorist group al-Shabaab" were arrested for planning an attack on an army barracks near Sydney.

http://en.wikipedia.org/wiki/Holsworthy_Barracks_terror_plot

Comment Re:Pulling i out of thin air? (Score 1) 165

Here's the way I see it... The name "Wii" sounds like "we", which hints at the idea that the console can be enjoyed by everyone. The two i's in the name represent two people, which also strengthens the idea that it is a console that can be enjoyed by many (i.e. think of the early promo videos from when the Wii was officially named at E3). I'm guessing that Nintendo wanted to bring the DS name in line with the Wii, but instead of adding two i's, only one would be needed since the DS can only be played by one person at a time.

Comment Re:In other words... (Score 1) 87

This [negative profit on console sales] has been a typically accepted practice in the console business for a long time, eventually the hardware costs come down and the console breaks even or makes a small profit. It is the razor/blade model. The hardware is sold at a loss while money is made on the license fees on the games.

I don't think it has been around for too long. From what I can remember, Sony and Microsoft have been the only companies that have been selling consoles at a loss. They also happen to be the only two companies that were well established before entering the gaming industry and have enough funds/resources to allow them to sell for a loss.

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