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Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
Programming

What Tools Do FLOSS Developers Need? 310

An anonymous reader writes "I am a free software developer; I maintain one relatively simple project written in C, targeted at end users, but I feel that I could contribute something more to the FLOSS community than my project. Instead of focusing on another project targeted at end users, I thought that I could spend my time working on something FLOSS developers need ('Developers, developers, developers, developers!'). The question is: what more do FLOSS developers need from existing development tools? What would attract new developers to existing FLOSS development tools? Which existing development tools need more attention? I can contribute code in C, Python and bash, but I can also write documentation, do testing and translate to my native language. Any hints?"

Comment Language barriers (Score 1) 497

I once attended a company internal IT course in Germany. Although the class was small (about 12 people), about everyone was from a different country. The weirdest part was where the instructor (Spanish) and a class mate (Russian) could only communicate in broken English when a question about the content was asked. The conversations normally ended with dazed looks on both their faces.

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