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Java

After Learning Java Syntax, What Next? 293

Niris writes "I'm currently taking a course called Advanced Java Programming, which is using the text book Absolute Java, 4th edition, by Walter Savitch. As I work at night as a security guard in the middle of nowhere, I've had enough time to read through the entire course part of the book, finish all eleven chapter quizzes, and do all of the assignments within a month, so all that's left is a group assignment that won't be ready until late April. I'm trying to figure out what else to read that's Java related aside from the usual 'This is how to create a tree. This is recursion. This is how to implement an interface and make an anonymous object,' and wanted to see what Slashdotters have to suggest. So far I'm looking at reading Beginning Algorithms, by Simon Harris and James Ross."
Space

Jumpgate Evolution Dev Talks Class Balance 86

Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."
Books

Good PDF Reader Device With Internet Browsing? 167

ranjix writes "I need a handheld device which would allow me to read ebooks and/or browse the internet while actively and intensely laying in the hammock (and Yes, I do have a hammock in my mom's basement). I'll try to sum up the basic requirements: (good) PDF reader (and ebooks of whatever sort), WiFi connectivity and Internet browser, screen minimum 4.5", readable in sunlight, etc, fairly responsive, at least 4-5 hours battery. Obviously I looked at the usual suspects: Kindle/Amazon tries to grab one into the proprietary formats and their own network (while other ebook readers don't really browse the internet), laptops/netbooks are pretty hard to hold, and the UMPC arena seems a hodge-podge of 'to be released' (Viliv S5? Aigo whatever?) with 'seriously expensive' (Sony, OQO) or plain 'we recommend you don't buy' (Samsung Q1Ex). Is there anything else I could use in the given circumstances?"

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"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen

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