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Comment A view of Brexit coverage in global media as well (Score 1) 379

To extend the issue of Brexit discussion beyond Wikipedia, you can use the GDELT open data set to see how the world's media have reported Brexit over time.

I've written an article at https://www.linkedin.com/pulse... showing some results from doing this, and also showing how to repeat the work using AWS resources to access the data which is stored in S3.

Looking to repeat in future to see if any new trends emerge, and also to use the GDELT GKG data set which has different metadata - let me know if there are any other aspects which would be of interest, or if you do further analysis yourself and find anything interesting.

Comment Opendata set available in S3 for analysing reviews (Score 3, Interesting) 37

Amazon have an opendata set of Customer Reviews stored in S3 as referenced at https://registry.opendata.aws/...

I've done some analysis of those reviews, ironically using Amazon EC2 to analyse Amazon Customer Review data stored in Amazon S3.

You can read the article at https://www.linkedin.com/pulse...

This shows how to spot fake reviews and reviewers, as well as which reviewers are most helpful, and how reviews vary by region, product category, time, etc.

Also contains all the information you need to repeat the analysis, and go further, so you can see if e.g. the time between reviews is a potential indicator of a fake reviewer (I suspect it would be).

PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

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