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Game Over's E3 Preview 24

CNN's Game Over column has a preview of what you're likely to see at this year's E3, and what's probably not going to make a showing. From the article: "For the first time in years, Microsoft will shine some of its gaming PR spotlight on the PC as it prepares for the launch of Windows Vista. While we'll almost certainly see a couple of games that take advantage of the system's improvements, we'll probably also hear a fair bit about how Vista gamers will be able to interact with Xbox 360 players."

Updated CPU For 360 Next Year 124

Next Generation reports that Microsoft has already lined up a new CPU for their next-gen console. Production with the new chip should begin next year. From the article: "Singapore-based Chartered has been a supplier of less-advanced 90nm SOI CPU products since the Xbox 360 console launch. By implementing the newer 65nm SOI technology, the system's transistors will retain less charge, allowing the microprocessor to operate faster."

Comment Revolutionary Dream (Score 4, Insightful) 47

There is going to be more and more speculation on the Big N's new toy as E3. I, for one, can't wait to see what comes of this, whether Nintendo succeeds or not. Something new is needed whether it consists of new hardware or not isn't really important. What we need is for someone to push the boundaries of conventional game development.

History of Motion Detection in Gaming 47

kukyfrope writes "In the spirit of the Revolution controller, GameDaily takes a look at the history of motion detection in console games, including U-Force and the infamous NES Power Glove, to name a few." From the article: "When the Sega Genesis came around a few years later, Sega decided to try their hand- and legs and feet- in the motion-sensor game with the release of a device called the Activator. This was a grid-like octagon that laid on the ground and allowed the user to stand in the middle of it, and then use a number of motions to convey actions in a series of games that worked with it, including Sega's brawling titles Streets of Rage 2 and Eternal Champions. But, again, it took too much effort to really figure out how to make it work in a comprehensive manner, and many folks just ended up taking a pass on it."

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