Comment Ram folks (Score 1) 97
At 55 fps, that's 1 million poly/frame. For tessellated polygons, the average is 1 vertex / poly. Using floats, that's 3*4 bytes / poly. Add another 4 for color / texture map coords and I get 16 MB.
But this is beside the point. As the article say, with this much vector floating point power, you use some for the rendering and the rest elsewhere - physics, fogging etc.
But this is beside the point. As the article say, with this much vector floating point power, you use some for the rendering and the rest elsewhere - physics, fogging etc.