from the one-does-not-simply-log-into-mordor dept.
Last June, Turbine made the decision to switch Lord of the Rings Online from a subscription-based business model to a free-to-play model supported by microtransactions. In a podcast interview with Ten Ton Hammer, Turbine executives revealed that the switch has gone well for the company, with game revenues roughly tripling. The active player base has also grown significantly in that time. Executive Producer Kate Paiz said, "This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play."
from the pursuing-the-rare-double-godwin dept.
itwbennett writes "It's one of those questions that really should never come up, but as blogger Peter Smith points out, Stephen Toulouse, the head of Xbox Live enforcement, is used to fielding all sorts of strange questions. Recently, one of those questions was apparently 'Can I use a Swastika as my logo in Call of Duty: Black Ops?' When Toulouse responded with the obvious answer ('No, of course you can't, we'll ban you.') he was met with some pushback by people he refers to as 'contrarians' and 'internet pundits' who decided to educate him on the long and storied history of the swastika as a symbol of good fortune and how just because the Nazis used it, it doesn't make the symbol itself a bad thing. Toulouse covers the topic on his blog in a post titled Context and it's an interesting read if for no other reason than to get a peek inside the day-to-day issues the Xbox Live Enforcement team deals with."
sinij writes "An EA insider has aired dirty laundry over what went wrong with Warhammer and what could this mean for the upcoming Bioware Star Wars MMORPG. Quoting: 'We shouldn't have released when we did, everyone knows it. The game wasn't done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out. We sold more than a million boxes, and only had 300k subs a month later. Going down ever since. It's 'stable' now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade [old] make more money than our biggest project."
The (unverified) insider, who calls himself EA Louse (named after the EA Spouse who brought to light the company's excessive crunchtime practices) says similar trouble is ahead for the development of Star Wars: The Old Republic. EA has not commented yet. God of War creator David Jaffe has criticized the insider for having unrealistic expectations of working in the games industry.