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Japan

"Universal Jigsaw Puzzle" Hits Stores In Japan 241

Riktov writes "I came across this at a Tokyo toy store last week, and it's one of the coolest things I've seen in a long time. Jigazo Puzzle is a jigsaw puzzle, but you can make anything with it. It has just 300 pieces which are all just varying shades of a single color, though a few have gradations across the piece; i.e., each piece is a generic pixel. Out of the box, you can make Mona Lisa, JFK, etc, arranging it according to symbols printed on the reverse side. But here's the amazing thing: take a photo (for example, of yourself) with a cell-phone, e-mail it to the company, and they will send you back a pattern that will recreate that photo. This article is in Japanese, but as they say, a few pictures are worth a million words. And 300 pixels are worth an infinite number of pictures."
Science

LHC Has First Collisions After Years of Waiting 324

An anonymous reader writes "Only four days after the first attempt to send a particle beam around the LHC, we have arrived at the point when all four experiments got their first real collisions from the machine. This was met by celebrations and champagne, as people have been waiting years and years for this moment. It is a testament to the engineering of the machine that collisions were reached already, so few days after restarting. The LHC had already demonstrated ca 10h stable beams, and now also stable beams in both directions at the same time. In the coming weeks, we need only wait for increased intensity and the first attempts at acceleration."
Programming

The State of Ruby VMs — Ruby Renaissance 89

igrigorik writes "In the short span of just a couple of years, the Ruby VM space has evolved to more than just a handful of choices: MRI, JRuby, IronRuby, MacRuby, Rubinius, MagLev, REE and BlueRuby. Four of these VMs will hit 1.0 status in the upcoming year and will open up entirely new possibilities for the language — Mac apps via MacRuby, Ruby in the browser via Silverlight, object persistence via Smalltalk VM, and so forth. This article takes a detailed look at the past year, the progress of each project, and where the community is heading. It's an exciting time to be a Rubyist."
Perl

Parrot 1.0.0 Released 120

outZider writes "Parrot 1.0.0 was released last night! The release of Parrot 1.0 provides the first "stable" release to developers, with a supportable, stable API for language developers to build from. For those who don't know, Parrot is a virtual machine for dynamic languages like Perl, PHP, Python, and Ruby, and is best known as the virtual machine for Rakudo, the reference implementation of Perl 6."

Comment Re:I'm not narcissitic at all (Score 1) 1316

That joke wasn't half bad.

As far as the good job, I always like to warn new people that such a thing doesn't exist. I find the people that burn out are the ones like you. I'm not trying to be insulting, I just don't want you to have any false hopes.

The other guys may not get what they want, but the work ethic derived from that desire will get them something decent. They will also be highly experienced in the skill of bouncing back from smashed dreams, and so will be more able to cope moving from job to job when their previous job loses funding or has cut backs: and having those dreams will help carry them through it. Because that is the reality of this field.

Meanwhile when the same realities hit you what will you do? I suggest you prepare yourself to have plans for that eventuality now. Start training to make yourself more effective and agile. That watch you earn for seniority .. it rarely gets passed out anymore.

Comment Don't consider college equal to experience (Score 2, Informative) 1316

I'm a Senior Programmer myself, I've been in the business for over 16 years, and I find myself doing a lot of hiring as well.

One of the things I've found most valuable is to ignore the college credentials altogether. I look at previous jobs and look for consistency in what they are working on over the past few years or so. If they are focused on narrow range of tech that is relevant to what I'm hiring for, and that focus has a span of a certain amount of years then I will interview them. Otherwise they get put at the bottom.

In reality most of my best hires have not been college students at all. These are the people that usually learned there stuff early in life and went directly in to pragmatic use of that knowledge. Most of them are either influential in the Open Source community or are Self Employed and loving it.

I've rarely seen any good work come from a college grad. I usually have to spend at least a year to get them up to speed on how this job really works - how to learn the tech they need to know, what it takes to solve the many problems they will continue to face at random, and simply give them the bare tools and knowledge to do the job they were hired to do. In this field you are doing yourself a grave injustice to go to college instead of working. In the years you've spent learning you have lost the good positions to your peers who decided to get a jump on you and are now holding enough experience to make enough to pay for college out of pocket in one year -- yes even in this economy.

I do have one slight caveat to my speech here. I am a business owner as well. I run my own company so that I can get the jobs I want to work in. In essence I work for myself but without the freelancer label :). Oh, and I've never been to college a day in my life. I wasted some money on a correspondence course in Hardware Repair for a few months while I watched computers being outdated by the day it seemed, and I coded because it's what I've done since I was 12. I'm 30 now.

I also run the big projects out there. The ones that IBM, AT&T, Cisco, and Williams F1 Racing hire for. Those are just some of my clients. I'm not trying to be cocky, just trying to point out that this really works -- and it takes a lot of time and effort to get there, so don't waste it in college.

So to summarize, look for the applicants that have enough stable experience in the tech you are looking to use, college grads will probably disappoint you for the first few years but with enough effort on your part with anyone you can apprentice the type of worker you need and they will be what you need indefinitely .. college is a waste of time unless you are already working and don't give up any work experience while learning.

Games

Balancing Player Input and Developer Vision? 77

Chris_Jefferson writes "I work on a simple iPhone puzzle game called Combination. Probably the most frequent request I get from users is for an in-game hint system, to help them out on the harder problems. However, when I tried beta testing such a system, almost every user would just hammer the hint button as soon as they got stuck for longer than 30 seconds, spoiling (I believe) their enjoyment of the game. Should games programmers decide they know what's best for users, and not give them features they are crying out for? Has anyone ever seen a good middle-ground, where users are helped, but can't just skip their way through the entire game?" This question can be generalized for just about any game that's being continually developed — where should the game's designer draw the line between responding to feedback and maintaining what they feel is is the greater source of entertainment?
Earth

Scientists Reconstruct Millennium's Coldest Winter 290

Ponca City, We love you writes "In England they called it the Great Frost, while in France it entered legend as Le Grand Hiver, three months of deadly cold that fell over Europe in 1709 ushering in a year of famine and food riots. Livestock died from cold in their barns, chicken's combs froze and fell off, trees exploded and travelers froze to death on the roads. It was the coldest winter in 500 years with temperatures as much as 7 degrees C below the average for 20th-century Europe. Now as part of the European Union's Millennium Project, Scientists are aiming to reconstruct the past 1000 years of Europe's climate using a combination of direct measurements, proxy indicators of temperature such as tree rings and ice cores, and data gleaned from historical documents."
Role Playing (Games)

10 Years of Baldur's Gate 63

RPGVault is running an article commemorating the 10th anniversary of acclaimed RPG Baldur's Gate. They sat down with members of the Dragon Age: Origins team, some of whom worked on Baldur's Gate, to talk about their experiences with the game and what made it so popular. "The other thing I was responsible for was balance testing. It was a constant fight between me and the Interplay testers; they were always trying to make it easier, and I was always pushing back to make it harder. At one point, I got so frustrated with the final battle with Sarevok that I created a 7th level Minsc, gave him some weapons and armor, and then began to spawn in Sarevok's — mowing through them like a hot knife through butter. After I'd killed six or seven of them, I spawned in a final one and took a screenshot, with the fresh one standing among all his slaughtered predecessors. I edited it and put a bubble above Minsc's head that read 'Sigh... another one of those pesky Sarevoks' and then e-mailed it out to the company. Growing up playing D&D with James Ohlen (the Lead Designer on BG, and now on our new MMO), I knew that would piss him off to no end, and suffice to say he was much tougher when I tried to fight him the next day."
Image

Sleep Mailing 195

Doctors have reported the first case of someone using the internet while asleep, when a sleeping woman sent emails to people asking them over for drinks and caviar. The 44-year-old woman found out what she had done after a would be guest phoned her about it the next day. While asleep the woman turned on her computer, logged on by typing her username and password then composed and sent three emails. Each mail was in a random mix of upper and lower cases, unformatted and written in strange language. One read: "Come tomorrow and sort this hell hole out. Dinner and drinks, 4.pm,. Bring wine and caviar only." Another said simply, "What the......." If I had known that researchers were interested in unformatted, rambling email I would have let them read my inbox. They could start a whole new school of medicine.
Input Devices

Researchers Turn Tables and Walls Into "Scratch Input" Surfaces 54

An anonymous reader writes "Researchers at Carnegie Mellon University's HCI Institute have developed a new input technology that allows mobile devices to use surfaces they rest on, like tables, for gestural finger input. This is achieved with some clever acoustic tricks — basically taking advantage of high frequency sound propagation through dense materials. Their video highlights some neat applications, such as controlling an MP3 player by scratching on a wall and muting a cell phone by scratching on a table. Further details are available in the academic paper (PDF)."

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