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Comment Re:Configurable (Score 1) 404

Playing a game that is currently beyond our expertise is also an opportunity to develop new skills. I think the adaptive playing difficulty would be nice within pre-established difficulty ranges, for example: the 'hard' mode has a minimum difficulty offered and from that minimum you could adapt to the player's skills but it would never get as hard as the 'very hard' mode. Also the adaptivity should be optional. Perhaps one adaptive element could be demanding quicker reflexes from the player, but the games would have to come with some tag saying that excessive playing may cause physical/emotional damage :-) Excessive adaptation may be frustrating for the player if unbounded.

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