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Comment Re:That depends... (Score 1) 178

Not that I want people to steer away from this masterpiece but this game is so bad it is the definition of what not to do in a video game. I want people to play it just for the entertainment value and laughs it will bring. Play TP and then play a game like CoD or any other FPS game in the last 5 years and it will be worth a comparison. If anything, don't pay money for it. Rent it and you will thank me later.

Comment Re:Idiocracy (Score 3, Insightful) 307

Gracchus: Fear and wonder, a powerful combination.
Gaius: You really think people are going to be seduced by that?
Gracchus: I think he knows what Rome is. Rome is the mob. Conjure magic for them and they'll be distracted. Take away their freedom and still they'll roar. The beating heart of Rome is not the marble of the senate, it's the sand of the coliseum. He'll bring them death - and they will love him for it.

Comment Re:first off... (Score 2, Insightful) 114

Well, I agree on the fact that an undone game is something that should never happen. Especially when it comes to polish in a game. I don't really don't want to ever play a buggy game. The problem lies when that is very subjective. Some people think COD 4 is the greatest gift to mankind, and to me it isn't. You are right, it can become very stale gameplay. Publishers don't like to take risks. That is why gaming is in a rut. Halo 3 was not much different than Halo 2. I bet you anything that they didn't want to totally change up the formula because that might risk losing more people.

When you have a game that has sold 11 million units and an average of $50-60.00 a pop...that is a lot of money. Developers don't see that money at all. All of that money gets filtered back into the publisher, either to line their quarterly earnings or to fund other misc. projects.

All I know is that it isn't as clear cut as people try to make out to be. Yes greed plays into it, but that happens in any major corporation. Games are no different than most any other business. It is the fact that people think they know what they are talking about when referring to games and how they should be made, but in reality they have absolutely no idea what goes on behind the scene

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