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Comment Re:Secrecy is the issue (Score 4, Insightful) 80

There can't be a single person on this team that's familiar with PR at all.
Try to hide something and the first thing people go to is the worst thing they can imaging.
Or, (paraphrasing), you can openly shout from the rooftops that you're going to rob people and you'll develop a reputation for honesty.

Comment Thank fuck for 5 second attention spans (Score 2) 111

Just imagine a society that wasn't effectively run by people with 5 second attention spans; people that can't remember whether Tiktok is good or bad, or who threatened to shut it down or save it to begin with, or whether criminals are good or bad, or whatever it was that such people were angry about 6 seconds ago. What horrors might such people wreak on society? Oh sorry I used a big word, don't worry look at this shiny piece of foil and be distracted.

Comment Stupid Idea Anyway (Score 3, Interesting) 181

Hydrogen explodes, escapes through solid walls because it's so tiny, embrittles metal, costs a decent deal to produce, and has no major established infrastructure for either production or distribution. Even rocketry, which already deals with high explosives and for which hydrogen is a more efficient fuel than common ones like RP1, mostly avoid hydrogen. No competent engineer, chemist, logistic professional, or otherwise would ever suggest hydrogen as a fuel for consumer market vehicles. It's a pipe dream concocted by incompetence and dimwitted executives.

Comment Re:You get to pick how much you invest in the game (Score 3, Interesting) 27

Pretty graphics don't cost much, there's two people indie dev teams getting praised for making great looking games.

What costs money in games is a lot of unique art, and scrapping your entire game to start it over a lot. A Call of Duty campaign costs a lot of money for 5 hours because every level is both unique and filled with a ton of unique assets and has detailed motion capture from professional actors and a professional orchestral soundtrack and every last gun has a unique sound design and etc. etc. And on top of it all it kinda looks like crap because it's stuck still making games for consoles over a decade old now.

As for scrapping your game over and over and over, that's a hilarious habit of modern western developers that all get fired eventually. Ubisoft spent a decade making a pirate live service game called Skull and Bones that flopped because the company is run like dogshit. "Concord" is another one that cost over a hundred million, and was so generic and unspecial it was killed in less than a month.

"Pretty" isn't expensive in games. But tailor made mass market monopolies and "stupid" certainly are.

Comment Thank fuck for Asia (Score 3, Insightful) 27

The west has gone and fucked itself right up the jacksie by ensuring the salesmen are in charge rather than people actually making the products. Salesmen want the biggest numbers, and since money is the only language they speak they assume that by spending more they can earn more. Thus every western game studio is ordered to spend more more more until 9/10 studios fail and everyone is fired, but by god that 1/10 are going to make so much money maybe so gamble today!

Meanwhile Japan and now China of all places has let people that actually make products be in charge of making products and has proven more consistently successful than the wests all or nothing billionaire high. While Microsoft commits accounting fraud over Gamepass and fires half its gaming division Nintendo remains at a net 25% profit margin and Sony has fired its brief experiment with a western crackhead CEO schilling "live service" titles and gone back to trying to consistently make money by producing products people reliably want.

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