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Comment Re:Based on AI flaws so far... (Score 1) 67

sounds completely compelling

That's not how engineers use AI agents any more. We don't just look at what it says — we have it prove that it's doing the right thing. We just look at the proof, so we don't have to look at all the details, nor blindly believe what they AI says. We also have adversarial reviews, which are typically more thorough (but less experience-based) than human reviews.

Comment Re:Sickening (Score 1) 315

He fired 100,000 government workers, putting many of them on government assistance for a while. That wasn't taking away people's money and prosperity?

He took political power away from millions. That's pretty much a zero-sum game right there. It's not just the wealth, it's using the wealth to influence the levers of power that control so many aspects of our lives.

Comment Re:it's so tiring... (Score 1) 58

Right, did you really expect Americans to elect a black woman?! We're in this situation because we have enough racists and misogynists that we're not able to elect a smart competent black woman over an exceptionally incompetent, corrupt buffoon. Anyone who says we're not a racist country is ignoring the plain facts — many would rather see the downfall of our nation than to hand over control to a black woman.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Corrections (Score 4, Informative) 19

Duke 3D's soundtrack was not exclusively the work of Bobby Prince; Lee Jackson, Apogee's go-to music guy, also did some of the tracks, including the title theme, Grabbag.

Prince used not only his MIDI skills but also his experience as a lawyer to ensure his 'inspired' derivatives were as close as legally possible to the originals. The relationship between individual tracks is often very clear and sometimes even hinted in the metadata of the source files.

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I THINK THEY SHOULD CONTINUE the policy of not giving a Nobel Prize for paneling. -- Jack Handley, The New Mexican, 1988.

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