Comment Re:Another Day/Night RTS?? (Score 1) 206
Wesnoth definitely has it. Advantages are race-based in that particular game. "Good" or lawful units do more damage at day and less damage at night. "Evil" or chaotic units are vice-versa. The 'day' is 6 turns long there, including 'dusk/dawn' periods that are a wash for both sides. It's a pretty pronounced strategic part of that particular game.