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Operating Systems

Sony Refuses To Sanction PS3 "Other OS" Refunds 396

Stoobalou writes "Sony says that it has no intention of reimbursing retailers if they offer users partial refunds for fat PS3s. Last week, the first PS3 user successfully secured a partial refund from Amazon UK as compensation for the removal of the ability to run Linux on the console. The user quoted European law in order to persuade the online retailer that the goods he had bought in good faith were no longer fit for his purposes because of the enforcement of firmware update 3.21, which meant that users who chose to keep the Other OS functionality would lose the ability to play the latest games or connect to the PlayStation Network."
Science

Colliding Particles Can Make Black Holes After All 269

cremeglace writes with this excerpt from ScienceNOW: "You've heard the controversy. Particle physicists predict the world's new highest-energy atom smasher, the Large Hadron Collider (LHC) near Geneva, Switzerland, might create tiny black holes, which they say would be a fantastic discovery. Some doomsayers fear those black holes might gobble up the Earth — physicists say that's impossible — and have petitioned the United Nations to stop the $5.5 billion LHC. Curiously, though, nobody had ever shown that the prevailing theory of gravity, Einstein's theory of general relativity, actually predicts that a black hole can be made this way. Now a computer model shows conclusively for the first time that a particle collision really can make a black hole." That said, they estimate the required energy for creating a black hole this way to be roughly "a quintillion times higher than the LHC's maximum"; though if one of the theories requiring compact extra dimensions is true, the energy could be lower.
Games

Dead Space 2 Announced 56

Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
Software

Getting Through the FOSS License Minefield 96

dotancohen writes "Here's an exercise: Write a GPLed server for solving Freecell that the graphical game would communicate with using TCP/IP or a different IPC mechanism. Easy, right? Except for that pesky licensing bit. Our own Shlomi Fish gives an overview of the various options in picking up a licence for one's FOSS project, and tries to give some guidelines choosing one."
Education

US Colleges Say Hiring US Students a Bad Deal 490

theodp writes "Many US colleges and universities have notices posted on their websites informing US companies that they're tax chumps if they hire students who are US citizens. 'In fact, a company may save money by hiring international students because the majority of them are exempt from Social Security (FICA) and Medicare tax requirements,' advises the taxpayer-supported University of Pittsburgh (pdf) as it makes the case against hiring its own US students. You'll find identical pitches made by the University of Delaware, the University of Cincinnati, Kansas State University, the University of Southern California, the University of Wisconsin, Iowa State University, and other public colleges and universities. The same message is also echoed by private schools, such as John Hopkins University, Brown University, Rollins College and Loyola University Chicago."
Space

Jumpgate Evolution Dev Talks Class Balance 86

Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."
The Almighty Buck

Console Port of The Witcher On Hold 23

Several sources are reporting that work on The Witcher: Rise of the White Wolf, a console port of the popular PC game, has officially been suspended. CD Projekt, makers of the original game, were working with WideScreen Games on the new version. WideScreen says that CD Projekt missed a significant payment for their role in the development, leading them to stop work on the game. They are emphatic that development won't continue until CD Projekt makes good on the debt, but CD Projekt says, "All payments were done on time according to milestone plan. ... Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG [continuing] to miss the deadlines." The game's future is uncertain.
Programming

Bjarne Stroustrup Reveals All On C++ 371

An anonymous reader writes "Bjarne Stroustrup, the creative force behind one of the most widely used and successful programming languages — C++ — is featured in an in-depth 8-page interview where he reveals everything programmers and software engineers should know about C++; its history, what it was intended to do, where it is at now, and of course what all good code-writers should think about when using the language he created."

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