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Education

Intel Laptop Competes With One Laptop Per Child 347

Tracy Reed writes "According to the BBC, Intel has designed and begun marketing it's own low-cost laptop targeted at education in developing countries. 'Professor Negroponte, who aims to distribute millions of laptops to kids in developing countries, said Intel had hurt his mission "enormously". Speaking to US broadcaster CBS, Intel's chairman denied the claims. "We're not trying to drive him out of business," said Craig Barrett. "We're trying to bring capability to young people." Mr Barrett has previously dismissed the $100 laptop as a "gadget".'"

Feed iRobot to launch two non-killbots for the holidays (engadget.com)

Filed under: Household, Robots

While most other manufacturers claim to make our lives easier by offering a slightly-improved this or an all-in-one that, iRobot is actually down there in the trenches (both literally and figuratively, with those killbots and all) observing the average Joe, and serving up products that help eliminate some of our most mundane tasks without resorting to hired help. So it's with no small amount of anticipation that we'll be waiting for the company's just-revealed, Holiday-time products, though the details released by co-founder and chairwoman Helen Grenier at the JPMorgan Technology Conference couldn't have been more sparse: besides the fact that both models are most emphatically not floor-cleaning bots, all she would say is that they are "different types of robots with mechanical features," according to Crave. Helpful. With such a vague idea of what to expect, the hunt is now on for these mysterious new automated domestic servants; we've got flooring, carpets, pools, and garages covered, so all that's really left is a windowbot, a laundrybot, and most ambitious of all, Doomba, the no-nonsense, child-rearing nannybot.

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!


Feed Video Gaming Magazines' Depictions Of Male Strength Influences Boys (sciencedaily.com)

Researchers have found a surprising cultural influence on some boys' drive for muscularity. In a new study researchers discovered that exposure to video gaming magazines has a stronger influence on preadolescent boys' drive for muscularity, or desire for muscle mass, than does exposure to magazines that depict a more realistic muscular male-body ideal.

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