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Networking

Submission + - A Twitter Client for the Commodore 64 (vandenbrande.com) 1

An anonymous reader writes: Johan Van den Brande have developed a Twitter client for the Commodore 64, allowing 140 character messages to be posted directly from this TV-connected 1982 home computer. This youtube video shows how the Twitter client is — slowly! — loaded from a 5.25" floppy disk, how the latest Twitter messages are downloaded and shown on the TV screen, and how this tweet is posted. All that is needed is a C64, a TV, and a C64 Ethernet card. The Twitter client is implemented with the Contiki operating system, which otherwise is used for connecting tiny embedded systems to the Internet.
Networking

Submission + - Cisco Launches Alliance for the Internet of Things (echannelline.com)

Yannis B. writes: This week, a group of leading technology vendors that include Cisco, Sun, Ericsson, Atmel, Freescale, and embedded open source developers, founded the Internet Protocol for Smart Objects Alliance to promote the Internet of Things, where everyday objects such as thermometers, radiators, and light switches, are given IP addresses and are connected to the Internet. Such IP-enabled "smart objects" give rise to a wide range of applications, from energy-efficient homes and offices to factory equipment maintenance and hospital patient monitoring. For Slashdot readers who are interested in the underlying technology, a white paper written by well-known embedded open source developer Adam Dunkels and IETF ROLL working group chair JP Vasseur establishes the technical basis of the alliance.
Software

Submission + - IP Meets Physical Reality - Next Stop for Google? (osnews.com) 1

An anonymous reader writes: When Google is clouding the borderline between web and the desktop, a much, much smaller project is blurring the border between the Internet and the physical reality: the newly released Contiki operating system version 2.2.1. Contiki runs on networked wireless sensors that are used for anything from road tunnel monitoring for fire rescue operations to collecting vital statistics from ice hockey players. These sensors typically have as little as a few kilobytes of memory and a few milliwatts of power budget — a thousandth of the resources of a typical PC computer — yet Contiki provides them with full TCP/IP connectivity. Meanwhile, San Francisco is monitoring parking spaces with wireless technology. If IP can run on anything and the Internet is about to reach out into the physical reality, what happens when Google gets involved?
Games

Examining a Game Character's Physical Presence 29

GameSetWatch is running a feature about the evolution of game characters' physical presence. In many games, you can look down and not see your feet, or pass right through other players or NPCs. Other games rely on a believable model that can animate and collide with its surroundings. Tom Cross examines some of those scenarios, and also games that raise the bar for having a physical presence, such as the new Alone in the Dark. "Edward Carnby's body is a distinct factor in everything that the player does. Your inventory is carried inside Carnby's leather jacket. To use, drop, or combine items, you must open it wide and look down at your own chest. The healing mechanic, too, reinforces the oft-forgotten fact that you have a body. To heal yourself, you must look at the parts of your body (arms, leg, chest) that are wounded, and then spray them with first-aid liquid. Likewise, when you equip an item, Edward reaches for it, palming it and then switching back to the stock third or first person view."

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