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Comment Re:Only $375 Million? (Score 1) 184

And $154 billion modern-day dollars ($25 billion in 1969) returned sensors that detect hazardous gases, haz-mat worker suits, cordless power tools, better insulated clothing, reflective blankets, CAT scans, magnetic resonance imaging, athletic shoes, freeze-dried food, new water purification technology that reduces lead poisoning, kidney dialysis, physical therapy now used by football teams and rehabilitation centers, advances in avionics, telecommunications, and computers...

All pretty much useless to $700 million of today's dollars, wouldn't you agree?

http://space.about.com/od/toolsequipment/ss/apollospinoffs.htm

Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

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