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Submission + - Battle World: Kronos Review (The Gamer's Lounge) (the-gamers-lounge.com)

kube00 writes: Battle World: Kronos is an turn based strategy game for PC/PS4/Xbox One
from King Art Games. This game is a the perfect throwback to games such as
Total Annihilation or Advance Wars. While this genre may not appeal to
everyone this is a game that is well worth a play for fans of the genre.

Submission + - June's Garage Sale Finds (the-gamers-lounge.com)

kube00 writes: Welcome to another installment of Garage Sale Adventures. Join Erik from The Gamers Lounge on his chronicled adventure as he hits up garage sales in his local area and sees what he can find in the way of video games. This week it was a cheap psp, a cheap 360 and rare PS1 classic.

Submission + - Witcher 3: Wild Hunt - Blood and Wine Review (The Gamer's Lounge) (the-gamers-lounge.com)

kube00 writes: Witcher 3 is already a great game. Blood and Wine just adds to the
experience and adds more content to the game. Gamers get more of what they
love, monster killing quests, treasure hunting and an interesting story.
Even if gamers haven't finished the game yet, CD Projekt Red has made sure
gamers can enjoy what Blood and Wine has to offer.

Submission + - Perfectly Fine: A Koihime Enbu Review (The Gamer's Lounge) (the-gamers-lounge.com)

kube00 writes: Roger Ebert once said "Of each thing, ask, who is it for?" He was of course
talking about the medium of film, but it's a useful metric for criticism in
general. For instance, critiquing a racy visual novel on the quantity of
fanservice is kind of useless, since that's exactly why people are playing
it. Similarly, critiquing a fighting game for average fighting game things
isn't really intuitive to the people who want to know if a fighting game's
any good, regardless of whether or not the reviewer is actually any good at
fighting games.

So with this in mind, I decided to figure out whether or not Koihime Enbu,
the 2D fighting game based on the Koihime Musou visual novel series, is a
good fighting game, regardless of whether or not I like fighting games all
that much.

Submission + - The Death of Hastings (the-gamers-lounge.com)

kube00 writes: The last few weeks have been buzzing with more tragic news concerning
gamers’ buying options. The apparent news is that the brick and mortar
store Hastings is in serious financial trouble. Hasting is known for
selling comics, video games, collectibles, dvds, music, and books. They
often have good sales on used games. If this truly is the last gasp of
breath for this store, will gamers get to see fantastic clearance deals?
What was the final nail in the coffin?

Submission + - Hands On With The Guild 3 (the-gamers-lounge.com)

kube00 writes: The Guild 3 takes place in the late middle ages between the middle ages and
the renaissance during the era of the free citizens. At first glance it seemed
Guild 3 was going to be similar to an economy sim like the Anno or Port
Royale series, but it’s very different.

Submission + - Fallout 4: Far Harbor DLC Review (The Gamer's Lounge) (the-gamers-lounge.com)

kube00 writes: Far Harbour DLC is probably the most anticipated pieces of DLC in Fallout
4. It promises to be over 20 hours long and to take players to a new
region. The question isn’t is the DLC worth gamer’s time but is how should
one play through it? What are the best elements of the DLC? Should gamers finish the main story of Fallout 4?

Submission + - The Magic Circle Review (The Gamer's Lounge) (the-gamers-lounge.com)

kube00 writes: In The Magic Circle, you are the hero of an unfinished fantasy game. You
have all of the powers the developers of this game have, including the
ability to trap their creations and reprogram their behaviors and swap
their body parts. This allows you to uniquely solve puzzles and make your
way through the game, ultimately finishing and “releasing” it, being as
creative as you want.

Submission + - 202.0 Demetrios: The Big Cynical Adventure: A Big Cynical Review (The Gamer's L (the-gamers-lounge.com)

kube00 writes: Having been an afficionado of adventure games over the years, I understand that they aren't without their difficulties. For every Monkey Island or Space Quest, there are four that take the route of Phantasmagoria* and about six different games featuring puzzles with solutions that read like poorly translated stereo instructions. While it's the easiest genre to design for (no combat algorithms or anything like that, clean narrative with a few branches) it's also one of the easiest to screw up. All it takes is one puzzle where processor speed determines difficulty, or pouring whiskey into the gas tank of a car to fuel up a spaceship, or an
infuriating pixel hunt and instantly people will throw up their hands and
uninstall in annoyance.

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