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Journal kosamae's Journal: Second Chances

When Burnout: Paradise came out, I was among the people who thought that the new designed completely ruined what made Burnout fun. Not being able to restart events, not being able to choose events from the menu, and all that other stuff just made it into to much of a chore to play. Of course I had only played the demo, which had a limited number of events, but I decided it wasn't worth my time.Thursday, when Burnout: Paradise hit the PSN, I decided it would give it another shot, if only for idealogical support of AAA games being released as DLC.

I'm glad I did.

I think that my problem with it initially, is sometimes I want to tell developers how I want to play their games. The fact is this design is not what I would have chosen. However, when it comes time to evaluate it, I have two questions to ask "Is it well executed?" and "Is it fun?" And the answers, respectively are "Yes." and "Absolutely."

I'll probably play it pretty heavily until the Q4 release bombardment begins. Maybe I'll see you online.

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Second Chances

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