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Submission Summary: 0 pending, 7 declined, 3 accepted (10 total, 30.00% accepted)

Submission + - Free AGPL Consent App Ships With No INTERNET Permission At All, Uses Bluetooth O (techtalkhawke.com)

kmleon writes: Recreational therapist and therapeutic-gaming researcher W.A. Hawkes-Robinson has released the first beta of Game Consent, a free AGPL-3.0 app giving participants at a game table, classroom, or therapy group a private green/yellow/red "traffic light" for signaling comfort to whoever is facilitating — in real time, anonymously. The facilitator sees only an aggregate, worst-rating-wins, and never which participant sent which rating; per the developer, that attribution "is never transmitted in a form the facilitator's device is able to resolve."
The design decision of interest to this crowd: the free Basic Edition is deliberately serverless, and the shipped Android manifest omits the INTERNET permission entirely, so the OS itself will attest the app cannot reach the network. Everything runs over direct Bluetooth Low Energy between devices in the room. No account, no telemetry, no ads, no PII. The stated reasoning: anonymity is easier to guarantee when there is nothing to leak, and the Bluetooth-only transport also works in the rural, correctional, and hospital settings the developer's programs actually run in, where wifi is unavailable or prohibited. The developer notes he has spent years arguing that screens at the tabletop damage the social dynamics of play, considers the app an unresolved tension with his own research, and is adding audio alerts in beta 2 so a facilitator can run a single earbud instead of watching a screen.
The first working version of this was not software at all: green/amber/red LEDs and toggle switches hardwired into custom-built gaming tables, wired to a panel on the GM's side. It worked, and could not scale — you cannot ship a table.
Android is at beta 1 and tested on physical hardware with real groups. Linux (.deb and .rpm) and Windows (.msi, a -setup.exe, and a portable .zip) are published as early alpha and, by the developer's own statement, have only ever run on his development machines. SHA256 checksums are published alongside the artifacts; the Windows installers are not code-signed, on the stated grounds that a signing certificate is another recurring fee and the checksums plus AGPL source are the things worth trusting. macOS is pre-alpha with nothing downloadable, and the web version — architecturally a paid-tier feature, since a browser cannot do local-only BLE peer-to-peer — has not been started.
iOS may never ship, and the developer is blunt about why: Apple charges $99 per year per developer ($299+ for companies) for any distribution to iPhone users, not merely an App Store listing, and this is free AGPL software with no revenue attached. He describes paying Apple in perpetuity to give away his own open source work as "ludicrous," and says if iOS ever happens it will likely be the one paid build of an otherwise free app, priced only to cover Apple's fee. The app is deliberately in no store yet; F-Droid is named as the intended first submission once it reaches 1.0.
Prior art is credited rather than dismissed: John Stavropoulos's X-Card (in-the-moment but public and binary) and Monte Cook Games' free Consent in Gaming checklist (private and granular but frozen before play begins). The claim is that nobody had shipped private, granular, and continuous at the same time.
Source and releases: git.dev2dev.net/Dev2Dev/gameconsent_public. Full write-up with install steps: techtalkhawke.com.

Submission + - Claude.AI Watermarking Content as Claude-Created, even though Human or Other-AI (techtalkhawke.com)

kmleon writes: ...Little did I know that Claude would sometimes decide, since it was involved on the edges with testing/verifying my setup (I had created everything, not Claude, and I only asked Claude for some testing/sanity-checking), that it would decide to take credit for all of my (or Hawke's AI) work, claiming some parts were either "100%" or "Co-Authored/Created" by Claude.Ai / Claude Code! — Claude recently increased the forcefullness of their watermarking of all Claude.ai-generated content, to try to comply with the recent EU AI identification rulings. However, if it slips out of context, I'm finding Claude.ai it taking credit for content it did NOT create. I suspect this is a bug they will clean up soon, since my situation is more of an edge-case, but wanted to warn people to watch out for it.

Submission + - DGPUNET P2P AI Update on Distributed GPU Network v.06.25 complete, v.0.7 next (techtalkhawke.com)

kmleon writes: From the dgpunet.com website:
"DGPUNET (Distributed GPU Network) is a free and open source software (FOSS) project that enables clusterized pools of GPU — and CPU — compute from whatever machines you have on hand, enterprise or consumer, different makes and generations, not just Nvidia, into one distributed AI compute fabric. It keeps AI work moving without vendor lock-in and without a single point of failure, when the cloud gives you the runaround or hardware is 3, 6, or 24 months out.

As of v0.6.25 DGPUNET has moved from pre-alpha to alpha stability. Not quire yet ready for beta, but I am now using it in my daily personal and professional work."

Submission + - Non-profit RPG Research Asks for Help From Overwhelming Demand (thegamer.com)

kmleon writes: The 501(c)3 non-profit, volunteer-run, charitable organization RPG Research, recently posted an urgent request for help. Demand for their role-playing game programs (tabletop, computer-based, and others) have grown over 1000% this year!

RPG Research recently sent out an urgent call requesting more volunteers, more warehouse space, and more donations to help meet the overwhelming demand it is currently facing. In a truly good news/bad news situation, the organization has seen donations increase by 600% from previous years, while 2020 has increased demand for the organization’s programs by more than 1,000%. The increased demand is simply more than RPG Research is currently staffed and equipped to handle, resulting in the call for aid. Along with the need for more volunteers, RPGR is also seeking a sizeable warehouse to house office space, events, the RPG Museum, as well as to hold the RPG bus and trailers. The ideal warehouse being sought is “a 2,000 (minimum) to 4,000+ square foot warehouse” somewhere “in the greater Spokane Washington or Post Falls Idaho region”.

More information in the article.

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