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Comment Re:Face tagging? (Score 1) 86

This comment is very relevant, because *Picasa* is actually one of the few tools that can do facial recognition *without* uploading the results to "the cloud". I'm sure Google Photos (or whatever is replacing Picasa in Google's eye) will still do facial recognition in the cloud, but like you I don't see that as a good idea. Facebook etc. do this as well, and tie it to users' accounts.

Comment What I do (Score 1) 174

Several things make this possible, with everything available locally plus redundant offsite backups.

Get one or a pair of big hard drives. 4 TB drives are cheap. Various tests put 4 TB drives as a class as more reliable than 3 or 5 TB drives. If you get a pair, RAID 1 them, either with software raid or lvm. Put everything on there. I really like lvm, so that when one drive fails, or is close to failing, you can replace it and keep the whole collection intact locally. Hardware RAID is not necessary, and potentially *less* reliable, since its more complex to replace things. Consider making the volume slightly smaller than the drive to allow for slightly differently sized replacements. As newer drives get cheaper, get bigger drives. Every time I've had to replace drives, they've been twice as large, faster, and cheaper than the last time.

Files are organized by year/month-event. Use whatever format works for you, but definitely have some level of simple organization, ideally using a folder structure so you aren't tied to a particular tool to manage them.

Keep everything as it comes off the camera. I don't keep RAW files, but you should have room for plenty.

Use Crashplan for online backup. This is a moderate cost for all the computers in your house, but with unlimited storage. (If you don't have reasonable internet access to do this, you are stuck shuffling tapes or drives offsite, which is a royal pain). If you have friends with similar desires, you can (for free) use the software to back up to each other's computers, but you each need lots of free space.

Put all the pictures and videos on flickr. Flickr has a 1 TB limit for free. I've got 40,000 pictures and videos on there (almost 10 years worth) and have only gotten up to about 300 GB. Flickr may require some format conversion for video. I recommend getting familiar with ffmpeg and similar command line tools, use the open source flickr library (and language) of your choice, and script the whole thing. Once the pictures and videos are on flickr, put them into albums that mirror your folder structure.

Flickr also lets you share your photos with exactly who you want to share them with, relatively securely. The downside is that everyone needs to create a flickr (yahoo) account. You can also share by album with a link (slightly less secure). Services with better/more convenient sharing like google are significantly more expensive. But of course, you could keep a rotating set of pictures in google free storage and also keep everything on flickr as a backup.

If you have an android phone (I assume Iphone is similar) also let it have multiple automatic backups: There are a number of apps that will automatically sync all pictures to their service, including flickr, google photos, and many others. Pick one or two and let them sync everything. Flickr lets them be private by default, but you'll have the backup. Then also use FolderSync to automatically sync them to your computer, where they will also be backed up by Crashplan and be accessible on the computer directly.

Use any of a hundred tools to view the pictures at home. With a home network and a shared folder, kodi is great for showing them on the TV (pictures and video).

Good luck, and congrats on the kid!

Comment jQuery is great in libraries vs frameworks (Score 1) 126

Personally, I find jQuery great as the baseline to support bespoke programming solutions.

There is a LOT of love for framework over libraries like jQuery, but in my experience most hit up against Dietzler's Law* pretty hard. with frameworks one has to be rock solid in the real browsers stuff AND the framework one chose AND the hacks you had to set up to meet the gap between requirements and the framework sweetspot. (vs bespoke, where it's just the real browser stuff and then straight to the gap ;-)

*Dietzler's Law: "Every Access project will eventually fail because, while 80% of what the user wants is fast and easy to create, and the next 10% is possible with difficulty, ultimately the last 10% is impossible because you can’t get far enough underneath the built-in abstractions, and users always want 100% of what they want" - but it's generally applicable

Comment Re:No. "Theory" is not "hypothesis". (Score 1) 772

Repeating the statement that the word "theory" means something different to you than it does to the general populace does nothing to help your cause. In this case especially, using terminology that is different from the common use is what is preventing "Science" from reaching the masses.

We really need to come up with a better term than "theory" if we want people to understand what you mean.

Comment block indenting = visual (Score 1) 876

I'm probably coming at this too little too late, but:

for C-looking languages (C, Java, Javascript) etc that use curly braces and block, there's usually a strong visual element: no one wants to look at code that's not "properly formatted". So while language is super awesome and powerful (almost any programmer is going to have a hard time expressing himself or herself in, like, that block language that came w/ the original Lego Mindstorms), the graphical element is still present

Comment advertising on faulty assumptions (Score 2) 120

Man, there's an err of pathos to when similar strategies are applied elsewhere, somehow Youtube noticed I went to a standing desk site, now half my adverts are from there. And also, they don't notice when I've actually bought a damn thing, so more advertising is just down the drain... I guess advertising is such a small % game that they'll take whatever "bump" they can get, no matter how stupid they look.

Comment Flickr for Offsite Backup (Score 1) 499

You can very quickly generate a lot of data with pictures of your kids. I have on the order of 80 GB with two kids under 5.

You definitely want multiple layers of protection, both locally and remote. For remote storage of pictures and videos, Flickr can't be beat price-wise. It is *unlimited* storage for $25 per year. And you can always retrieve the original file, and there are tons of APIs and clients available.

It's also useful for sharing photos and videos, with a strong security model that lets you control who has access to pictures of your kids.

Flickr does have a 500 MB per video file limit for uploads, and a 90 second limit for playback (you can download the original longer than 90 seconds, but no one else can view more than 90 seconds), but splitting videos up can be scripted with tools like ffmpeg, of course.

The key, though, is to *always* have more than one accessible copy of the originals in different physical locations. (i.e. two hard drives in your house doesn't count)

I also use an online backup solution. Look for unlimited storage for a reasonable price. I settled on CrashPlan+ Unlimited for $50/year, but there are a lot of options out there, now.

Comment rounding error (Score 1) 190

I'm more concerned about "rounding error", at least for the USD market.
Most people probably use a rough "point = penny" heuristic in their head and call a, say, 1000 point game "about ten bucks". In reality it's about 12.50 though, so they consistently underestimate the cost of everything by about 20%...

it's to videogames what the "and 9/10 of a cent" is to gas... maybe a little more weasle-ish than that.

Businesses

Game Prices — a Historical Perspective 225

The Opposable Thumbs blog scrutinizes the common wisdom that video games are too expensive, or that they're more expensive than they were in the past. They found that while in some cases the sticker price has increased, it generally hasn't outpaced inflation, making 2010 a cheaper time to be a gamer than the '80s and '90s. Quoting: "... we tracked down a press release putting the suggested retail price of both Mario 64 and Pilotwings 64 at $69.99. [Hal Halpin, president of the Entertainment Consumer's Association] says that the N64 launch game pricing only tells you part of the story. 'Yes, some N64 games retailed for as high as $80, but it was also the high end of a 60 to 80 dollar range,' he told Ars. 'Retailers had more flexibility with pricing back then — though they've consistently maintained that the Suggested Retail Price was/is just a guide. Adjusted for inflation, we're generally paying less now than we have historically. But to be fair, DLC isn't factored in.' He also points out all the different ways that we can now access games: you can buy a game used, rent a game, or play certain online games for free. There are multiple ways to sell your old console games, and the competition in the market causes prices to fall quickly."

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