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Comment Re:Easy answers (Score 1) 305

There is a difference between having a locked door that the player can find a key for and open, versus a door that can never be opened.

In real life, there is no such thing as a door that won't ever open, so if you put such a thing in a game, you have created something that the player should reasonably expect to be able to interact with (by finding a way to open the door) but can't because you only put it there for decoration or whatever. This will lead to frustration when the player wastes time trying to figure out how to open the door. Unless, you've made it obvious that the door will never open by making it look fake, but then you've broken the immersion.

Submission + - Ask Slashdot: How do I convince management to hire more IT staff?

An anonymous reader writes: I work at a manufacturing company. We have roughly 150 employees, 130 Desktops, 8 physical servers, 20 virtual servers + a commercial SAN. We're a Windows shop with Exchange 2013. That's the first part.

The second part is we have an ERP system that controls every aspect of our business processes. It is heavily customized with over 100 customizations (VB but transitioning over to C#). We also have 20 or so custom-made support applications that integrate with the ERP to provide a more streamlined interface to the factory workers in some cases, and in other cases to provide a functionality that is not present in the ERP at all.

Our IT department consists of:
1 Network Administrator (me)
4 Programmers (one of which is also the IT Manager)

I finally convinced our immediate boss that we need another network support person to back me up (but he must now convince the CEO who thinks we have a large IT department already). I would like them to also hire dedicated help desk people. As it stands, we all share help desk duties, but that leads to projects being seriously delayed or put on hold while we work on more mundane problems. It also leads to a good amount of stress, as I can't really create the solid infrastructure I want us to have, and the developers are always getting pressure from other departments for projects they don't have the manpower to even start.

I'm not really sure how to convince them we need more people. I need something rather concrete, but there are widely varying ratios of IT/user ratios in different companies, and I'm sure their research turned up with some generic rule of thumb that leads them to believe we have too many already.

What can we do?

Space Station Saved By a Toothbrush? 179

Hugh Pickens writes "Denise Chow reports that two spacewalking astronauts successfully replaced a vital power unit on the International Space Station today, defeating a stubborn bolt that prevented the astronauts from properly installing the power unit on the ISS's backbone-like truss with the help of some improvised tools made of spare parts and a toothbrush. Astronauts Sunita Williams and Akihiko Hoshide started by removing the power box, called a main bus switching unit (MBSU), from where it had been temporarily tied down with a tether, then spent several hours troubleshooting the unit and the two bolts that are designed to secure it in place on the space station's truss. After undoing the bolts, the spacewalkers examined them for possible damage, and used improvised cleaning tools and a pressurized can of nitrogen gas to clean out the metal shavings from the bolt receptacles. 'I see a lot of metal shavings coming out,' Hoshide said as he maneuvered a wire cleaner around one of the bolt holders. Williams and Hoshide then lubricated a spare bolt and manually threaded it into the place where the real bolt was eventually driven, in an effort to ensure that the receptacle was clear of any debris. Then the two applied grease to the sticky bolt as well as extra pressure and plain old jiggling until finally 4½ hours into the spacewalk, Hoshide reported: 'It is locked.' When Hoshide reported that the troublesome bolt was finally locked into place, the flight managers erupted in applause while astronaut Jack Fischer at Mission Control told the astronauts 'that is a little slice of awesome pie.'"

Comment Re:Cue the young earth creationists (Score 1) 267

It is open to interpretation, and mine still allows for this. Like I said, if the atmosphere was full of dust and ash, and then cleared enough for light to get through (like an overcast day), you would have day and night, but you would not be able to see stars, the moon, or the sun. When the atmosphere finishes clearing up (on the fourth day), they become visible.

Obviously we look at it from different perspectives. I am a Christian, and I believe the Bible is divinely inspired and meant to teach us. I also believe science is another way of discovering the work of God. If one seems to contradict the other, I assume it is a failure in interpretation, because they should both agree.

My assumption is that you totally reject the Bible to begin with, so you can very easily conclude that it is any perceived inconsistency with what you already think you know just reinforces your opinion that it is rubbish.

Comment Re:Cue the young earth creationists (Score 1) 267

I'm not sure I understand what you're asking, but I'll try to explain what I meant.

If the early earth had an atmosphere that was dense with ash or debris (from heavy volcanic activity and impacts with other objects), then it may have been so thick that sunlight could not reach the surface. When He said "Let there be light," it may have just been when the atmosphere cleared up and allowed light to reach the surface. Separating the day and the night just describes the rotation of the earth, but the fact that light only hits the surface when it faces the sun would not have been evident from that vantage point until the sky cleared enough to let light through.

I think that makes way more sense than saying he created the sun after creating the earth. It sounds like you're suggesting it could mean he created the sun first, but created sunlight after, but that also makes no sense to me. I probably misunderstood you though. Care to clarify?

Comment Re:Cue the young earth creationists (Score 1) 267

I am not a young-earth creationist, but you should read more carefully.

1 In the beginning God created the heavens and the earth. 2 Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of God was hovering over the waters.

3 And God said, “Let there be light,” and there was light. 4 God saw that the light was good, and he separated the light from the darkness. 5 God called the light “day,” and the darkness he called “night.” And there was evening, and there was morning—the first day.

God said "Let there be light" on the first day (after having created the heavens and the earth), but since the point of view of that verse is from the Earth's surface ("and the Spirit of God was hovering over the waters"), that could just mean that "Let there be light" is just the first time sunlight has been able to reach the surface of the Earth, not necessarily that it was the creation of the sun.

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