Comment Re:Planned Obsolescence (Score 1) 296
Scaling to 5K is much more difficult.
Why would that be true? It's the standard 16:9 aspect ratio, and it's just as easy to tell the API to render to 5K resolution as it would be to any other, arbitrary resolution. GPUs are great at stretching things to whatever resolution you ask for; raster elements like 2D overlays would get smoothed out/filtered, and vector or polygon elements would be rasterized at the higher resolution without a problem.