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Comment Re:While Intesrting... (Score 0) 237

A large number of projects are run by companies; their main developers are paid wages and keep the projects moving forward. No one stops you from forking, but in the long run, the fork with people working 8 hours a day is going to have more features, progress, and thus more users and mindshare. Alternatively, if the main developers are given money to work on different projects, and abandon their current ones, many might refuse, but many might leave, and a project with low developer participation tends to die. The source code can never go away, but competitive progress can.

Comment Re:Bail Me Out Please (Score 0) 381

Sort of like how governmet is constantly bailing out education? I mean, it used to be privately funded, but now the feds are funding every level to some degree. Why? It's not about buisness, it is about a public good that, while it is a failing model as a buisness, is still neccessary element to keeping our society functioning.

Comment Re:Braid (Score 0) 106

There was a flash game once that was really fun... you had to go with your mouse and explore a giant maze, by clicking on things and solving puzzles... you only had 60 seconds or so to solve the maze, but each of the previous attempts were shown, and you could cooperate with your previous selves to finish on time. Either way, its nothing new; just a simple Slashdot publicity stunt.

Comment Re:Yep (Score 0) 835

When I went to the helpdesk and asked to get connected to the secured (and faster) wireless network, they told me that they didn't know how to set it up under Ubuntu. However, some of my seniors in the CS department had long figured it out, and had been using it for years. Thus they explained the process to me.

Yes, you will need to take some initiative, but no school is going to be as insane and purist as some companies. They all basically have to support Mac and Windows, and if it works for them, it certainly going to work with Linux too.

Comment Re:My sister did something like this. (Score 0) 1345

I tried to do this. It didn't work. Sure. I remember almost anything after hearing or reading it once, and sure, I pass every exam, but I never learned to actually sit down and do homework. It has taken me many years to learn to sit down and do what needs to be done, and because the educational system depends so much on menial homework and grades, I ended up going to a rather mediocre University. Teaching kids to be smart is important, but teaching them to work hard is almost as important.
Space

Jumpgate Evolution Dev Talks Class Balance 86

Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."

Comment Fear the dark dystopian future of gaming! (Score 0) 371

... or, perhaps, digital distribution is good for consumers? Consoles that force low profit margins will see less games, and thus less players, and thus go out of business... consoles that move more digital distribution and use it to provide cheaper prices or increased convenience for end users become more popular. Voila, market results in a nice new efficient way of distributing games that customers and producers both like.

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