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Comment Re:And They Give Me Free Legal Help... (Score 1) 606

After the third Saturday in a row of spending 3 hours on the phone working on my Dad's computer, I mentioned that I usually get paid quite a bit per hour to do this. He paused, clearly taken aback, and then he said, "I usually make a lot of money myself when I re-roof someone's house," (which he had done for me a few months earlier). I've never complained about providing tech support to friends and family since. People help me out in lots of ways, and sometimes I don't even notice. I don't need to keep score, I just figure it all evens out in the end.

Comment Re:Number of reasons to make a console difficult (Score 1) 616

That number on its face sounds impressive, but it's still half the install base of the Wii, and 7 million less than the 360. Compare that to the fact that the PS2 sold over 5 times as many units as its competition.

A more pertinent number to this discussion is titles sold per console. I don't have those data on hand, but last I heard, the PS3 had a miserable stat in that category, as most early units were bought by videophiles as a cheap Blue-Ray DVD player, and weren't really being used as a game console.

By either metric, Sony doesn't dominate the market like they did with the PS2, and this has turned some of the design decisions made years ago into big liabilities.

Comment Number of reasons to make a console difficult (Score 5, Insightful) 616

There are a number of reasons to make a console hard to program for, but they all rely on a huge install base that the PS3 doesn't have. The article quotes a developer saying that if you are going to develop for multiple platforms, it is best to start with the PS3, because it will be easy to port to other systems than to port to the PS3. If there were 20 million PS3's in homes, this would ensure that the 360 and the Wii would be seeing lots of ports instead of original games. Another reason is that investment in programming knowledge and tools is very expensive, and once a studio has the expertise, they are likely to stick with the platform in order to maximize their investment. Sony was counting on a success similar to the PS2, were developers would have to program for the PS3 because that's where the users would be. Without it, the 'benefits' of a hard-to-program console become liabilities.

Comment Re:False Premise and question (Score 1) 613

Phil Jackson had a famous conversation with Bulls owner Jerry Reinsdorf, back in the Michael Jordan era. They were talking about what motivated people. Jerry said it was greed and fear. Phil said it was pride and love. Phil doesn't work for Jerry anymore. Both management styles have their proponents, so the fact that in this story, there were a couple managers who lean toward the fear and greed philosophy isn't exactly shocking, and it really doesn't make the case that those types of managers are the only ones who keep their jobs in tough economic times.
Games

Claims of Apple Games Just PR Fluff? 210

GameSetWatch is running an editorial written by Alex Handy, the former editor of Game Developer magazine and a well respected figure in the games journalism business. Today he's discussing the recent show of support from EA and id Software for the Apple platform, essentially saying that he doesn't think much of it because it's all been said before. "We've been here before. I've been here before. Waaaaaaaay back in 1999, id was right there at MacWorld, with Carmack talking about how rad the OS was, and demanding that a multi-button mouse arrive. And this was Mac OS 9! People applauded. Those, like myself, who covered the Macintosh gaming world for a living saw a bright future ahead. EA wasn't there, but Activision was, and Aspyr was bringing Madden to the Mac anyway. MacSoft was bringing Unreal Tournament over, and StarCraft was still on the Mac, and still kicking ass. And then, nothing happened. There was a little while there when Mac game companies were expanding, and the best PC to Mac game porting house, Westlake Interactive, was barely able to keep up with all the demand for its services ... By 2001, the brief flash that was the Mac game boom was gone."

Comment Re:Knowledge tests... (Score 1) 383

If there are four possible answers even a script will be right 1 in four time... So if they make a registration attempt every second they will still get 900 successful registions an hour.
So set a limit of how many times someone from the same IP address can register in a set amount of time, like only once a day, for example.

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