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Submission + - Is No Man's Sky an indicator of a failing video game industry? (

An anonymous reader writes: The Video Game Crash of 1983 saw the end of the 2nd generation of consoles caused by a failing video game industry. It took a huge chunk out of the market for video games in the United States, nearly bankrupting the entire industry. It was caused by many factors that include, but not limited to, poor quality control on games, lack of buyer confidence towards new game releases, and a saturated market. Is No Man’s Sky an indicator of a failing video game industry like we saw in 1983?

The fallout from all this has been massive demands for refunds. Unlike in 1983 where the stores bought the products and then went to the manufacturer for refunds, many gamers bought the game digitally. Steam, where the game has a review score of less than 15%, has begun refunding the game regardless of hours played or time owned, disregarding their 2 hour/2 week rule. Players on the Playstation Network have been able to receive refunds, despite Sony’s no refund policy. Amazon is also issuing refunds.

Comment This is what worked for me (Score 1) 865

I'm not sure what your workout routine looked like before you started this job but here is what worked for me when I was working 60+ hours a week and getting physically prepared to join the United States Army.

I did these three programs, all three, three days a week. (Mon, Weds, Fri)

Then, I did this program coupled with a 2-mile run three days a week (Tues, Thurs, Sat)

I found it worked quite well. If you are already partially in shape you should be able to run the 2 miles in less than 16 minutes. The squat program takes another 15 minutes. The upper body workout took me about 30 minutes to perform all three phases.

It had me sweating and working out each morning and left me feeling like I had done a thorough workout (I was getting up at 0500). It helped me build and tone muscle and take the weight off. Additionally, the only thing I needed to buy was a decent pair of running shoes and a pull-up bar, the rest of the exercises used my body weight as resistance.

Comment Depends on your ability (Score 1) 837

While it's not that hard to make cables... making cables that will last and perform well is a whole nother ball game. If it takes you longer than 30 seconds to pair the wires properly and crimp it... just buy some prefab.

In my industry as a data telecom technical consultant... I make my own cables all the time. But then again, I'm sitting at a rack most days building various arrangements of server clusters and making cables to fit is so much easier for me. I just bring my crimp tool, cable certifier, a small garbage bin, a spool of Cat 5e or 6 and a bag of RJ-45 plugs. I don't have to worry about "stretching" cables or having way too much cable to apply cable management to take up the extra slack. I do it a lot and I'm good at it. We fully certify every cable we make before it goes into the customer's rack/cluster.

More importantly, how long is the run? Is it going to be a PITA to run from the 20 mbps demarc to your server room? Just curious, why isn't it in the server room to begin with?

Comment Quickly! More pictures and flash! (Score 0) 593

From this day forth, text-only websites will not be tolerated! These die hard dial up users are slowing the progression of high speed connectivity options by voting with their dollars for slow technology instead of voting with their dollars for a faster technology!

I'm going to make all of my webpages have 1000+ images... we'll see how much those dialup users stick around! MUWAHWAHWAH!

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