I won't ever go back to Windows
that's your right.
don't ever accuse me of a lack of experience
I don't accuse you of anything. From your comment about Mac OS X having timemachine and "let's see you do that on windows system", it just shows you don't have experience with the 2 latest Microsoft OSes, which have timemachine functionality build-in.
so again. Don't make incorrect statements about Windows just because you didn't take the time to research if the latest versions have something similar to Timemachine.
but than again, timemachine is a copy of Vista's backup and previous version functionality. Vista release: Jan 2007, MAC OS X 10.5: Oct 2007.
now you can go on about programming for the last 100 years, doesn't change the fact you can get timemachine-like functionality in the latest "windoze" out of the box, without hassle.
Try that with Windoze.
build in Vista/7, takes 5 minutes to set up, you can easily do incremental backup of OS/APPS and DOCS to any destination device of your choice. http://www.brighthub.com/computing/windows-platform/articles/53645.aspx don't randomly post anti-"windoze" crap; research before you start posting inaccurate statements.
scar3crow: Quake has always had wonderful deathmatch, and it certainly popularized something many take for granted these days - rocketjumping. Aside from your lateral use of it in Mt Erebus in Doom, did you foresee it in the way it came about in deathmatch?
John Romero: We had no idea until after the game was released and I started hearing the word being used... Even then I thought it meant jumping over someone's rocket! When I saw it in action i was amazed and immediately starting doing it all the time.
scar3crow: It certainly makes for a different dynamic in the flow of maps, in some cases completely circumventing the pace the mapper may have intended (such as in DM4 where it makes the map even tighter).
John Romero: Yeah, most of the single-player maps break with rocket-jumping. E2M1 in 11 seconds. Heh
Swap read error. You lose your mind.