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Comment Inferiority complex (Score 1) 56

These guys must be compensating for some inferiority complex, 'I do JS then I'm not a real developer' style.
Nothing good could come out of this excepting some claim that "see we can serve you JS tracking code without affecting your battery" which can never the as efficient as _not_ running crappy 3rd party code in the first place

Comment Re:Found it lacking (Score 1) 79

Same here.
Just try "c# equivalent to supplier" on DDG. First 3 results: "java - Equivalent of Super Keyword in C# - Stack Overflow", "Reference Supplier - Suppliers for Reporting", and "equivalent, equivalent Suppliers and Manufacturers at ..." which seems to be some product on Alibaba

Submission + - Berlin artist clears out city streets with practical Google Maps hack 1

Qbertino writes: The German ditial news site t3n has a report (German article) on Simon Weckert, an artist from Berlin who uses a cart filled with 99 smartphones in Google Maps car navigation mode to clear out streets in Berlin city. They trick Maps into thinking there's an full-stop traffic jam in progress and lead other cars around it. It's pretty hilarious and a fun project. Nice idea too. Video presentation here.

Submission + - Researchers find mystery hidden in early 80's Atari game (bbc.com)

wired_parrot writes: Released in 1982, Entombed was far from a best-seller and today it’s largely forgotten. But recently, a computer scientist and a digital archaeologist decided to pull apart the game’s source code to investigate how it was made. An early maze-navigating game, Entombed intrigued the researchers for how early programmers solved the problem of drawing a solvable maze that is drawn procedurally.

But they got more than they bargained for: they found a mystery bit of code they couldn’t explain (Link to full paper). The fundamental logic that the determines how the maze is drawn is locked in a table of possible values written in the games code. However, it seems the logic behind the table has been lost forever.

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