
As a 6 year veteran of the games industry, my best advice for someone who wants to be a game designer is simple: make games. Make games every day. Make board games, make flash games, invent physical games played with sports equipment, whatever. The medium is less important than just spending time designing fun games and then watching real people play them in front of you. Make a mod for an existing game or engine, make your own twist on a classic game like Tetris or even chess. Just make games.
If making games isn't something you'd do every day for fun anyway, then it's not the career for you.
One of the robots fakes human interaction by tracking fast motion and flesh colored pixels. Brooks marvels at how a few simple rules can produce a machine that is remarkably life-like. If you're not sure, they have video tapes of lab visitors holding conversations with the machine, who apparently takes part in the conversation with the patient interest of a well-bred host.
It is masked but always present. I don't know who built to it. It came before the first kernel.