Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Comment Re:Well duh... (Score 1) 895

They're not glorified IRC clients. There's a certain degree of skill involved when doing certain activities inside the game. When you do certain activities inside the game, you meet individuals doing similar activities to yours. It's a matter of meeting those who like to do the same virtual things you do. There's people who treat MMOs like glorified IRC clients, but there's many other activities as well than just chatting and idling.

Comment Re:Things I am glad to be missing out on (Score 1) 81

I could spout off comments that boil down to accusations of "denial" but that's just too easy and simple. Instead, I will attack your logic of statement.

The bad analogy statement is "Humans get AIDS." But I am human, and I don't have AIDS, therefore AIDS is not a human problem, but only the problem of those who have it. Yes, I see there are logical problems with my bad analogy, but I think you can see the point.

You are taking a generalization that I have made "personally" and stating that because it may not be personally true for you that it is not generally true. That's just stupid.

The point has been made that MMORPGs create their own economies which affect the real world. At this point it is no longer "just a game." The desires of people to build wealth and power is one common to "most" of humanity. (It is true because history bears this out. It does not matter if it does not apply to you individually.) MMORPGs supplement this human desire "virtually" if you will. (I may not be king of the world, but I am king of the nerds! Sound familiar?) When you break down the psychology of the activity, it really starts to bring to light many facets of human society that generally go unnoticed or taken for granted.

As I said before. I play games. But I am reluctant to play games that I cannot play by myself. Many of the more ugly aspects of people come to light too quickly. In gaming, I appreciate "fairness and balance" as do many others. (Let's call those who appreciate fairness and balance "Type A") Some people, however, prefer to cheat and take advantage of others for their own gain... gain which is usually a thrill, a position in some arbitrary hierarchy system or ladder or a reputation or some other such thing. (Let's call these people "Type B") Some people truly live for that sort of thing. While those of Type B exist (and they will ALWAYS exist as it is a part of the human condition) Type A people will always fall victim to them in some way or another. In the case of MMORPGs, they try to police themselves, (as a player of EVE, I am sure you are aware of how some developers have been identified in some pretty dubious activities?) write software code to thwart cheats and exploits and on and on even resulting in high profile court cases and "DMCA" actions. This stuff has escalated WELL BEYOND the status of "just a game."

They aren't just games any more than social networking sites are "just virtual" and have no impact on "real life." They are all parts of "real life" now. When interactive humanity seeps into a game, all the ugliness of humanity is packaged right along with it.

If you're having this much problems with MMOs, you're playing it all wrong and playing with the wrong people.

Comment Re:Things I am glad to be missing out on (Score 3, Insightful) 81

I have never played a game like EVE or WoW or any of these. They are complicated and involving. I have personally witnessed one man who had his middle-class lifestyle -- his house, wife and kids, job -- all lost because he couldn't stop playing games like these. I'm not going to suggest that everyone is vulnerable to such demise from gaming addiction but there are unquestionably some that are. But that's not the main reason I don't get involved in that stuff. It's not "fun" when it's a source of additional stress and frustration.

I play games. Make no mistake about it. I play them and I get locked in and I become like a dog who is busy eating so don't interrupt me when I am into it. But I also feel the difference between the importance of reality and "the here and now" of things.

When I see serious business, strife and even killing and suicides stem from these types of games, I have to wonder or even worry about what is really going on. If I were one of those anti-game crusaders, I would target these MMORPGs rather than "violent" games. I see a lot more tragedy associated with those types of games rather than those that are based on violent themes. But thankfully, these are "worlds" that are completely opt-in and there are certainly worse worlds to get hooked on -- drugs, sex, gambling -- more examples of "addictive" and obsessive activities that can lead to some serious life consequences. These things will always exist in humanity. Try to control them and they will go underground and form dangerous sub-cultures. Try to legalize and regulate them and you find yourself serving as referee in matters that are best for government not to be involved in.

It's a part of crazy-town that I am glad I don't live in.

If you have an addiction, that's your problem. I play EVE and I don't have this addiction.

PC Games (Games)

A Case Study of RMTs In EVE Online 81

Kheldon writes with an article at MMO Gamer which explores how well real money transactions work in online games, using EVE Online as a test case. Quoting: "... My next problem came from trying to sell the [Game Time cards] through the 'Time Code Bazaar' on the forums. While I quickly found buyers, none of them actually went through with the deal. This is the inherent problem with developer sanctioned RMT. Unless true, unfettered, player-to-player transactions are allowed without developer 'regulation,' the market will inevitably be operating inefficiently. Consider gold-farmers for a moment. Setting aside the moral or legal aspects of the trade, and considering from a purely economic standpoint, gold-farmers are the RMT equivalent of large corporations. They operate on the concept of 'economies-of-scale,' which basically means that up to a certain point, the larger a company is, the cheaper they can produce that product. Of course, companies that can produce a product more cheaply can undercut the competition while maintaining the same profit margin; meaning they'll make more sales, giving them more overall profit, and supporting the corporate growth, which furthers the economy of scale. This is the market at its most pure."
Communications

Submission + - One Tweet Wonders

theodp writes: "TIME has seen-the-future-and-it-is-Twitter. Slate, on the other hand, is more fascinated with the phenomenon of Orphaned Tweets, the messages left by people who sign up for Twitter, post once, then never return (not unlike one-blog-post-wonders). While many orphan tweets betray skepticism about microblogging ('I don't get it... what's the point of this thing?'), other one-and-done Twitterers demonstrate keen enthusiasm before disappearing (I'm here!), and some tweets hint that tragedy has cut a promising Twittering-life short ('it hurts to breathe. should I go to the hospital?'). Slate notes that studies of Twitter accounts by Harvard and Nielsen suggest the service has been better at signing up users than keeping them, including the one-tweet-wonders."
Networking

Submission + - Comcast intercepts and redirects port 53 traffic (wordpress.com) 1

An anonymous reader writes: An interesting (and profane) writeup of one frustrated user's discovery that Comcast is actually intercepting DNS requests bound for non-Comcast DNS servers and redirecting them to their own servers. I had obviously heard of the DNS hijacking for nonexistent domains, but I had no idea they'd actually prevent people from directly contacting their own DNS servers.

Slashdot Top Deals

Even bytes get lonely for a little bit.

Working...