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Books

University of Minnesota Launches Review Project For Open Textbooks 133

New submitter Durinia writes "Minnesota Public Radio is running a story about the University of Minnesota's Open Textbooks project. The goal of the project is to solicit reviews of college-level open source textbooks and collect those that pass muster onto their website. The project will focus first on high-volume introductory classes such as those for Math and Biology, because as David Ernst, director of the project, states in the interview: 'You know the world doesn't need another $150 Algebra One book. Algebra One hasn't changed for centuries, probably.'" Requirements for inclusion include: Open licensing (Creative Commons Attribution/Share Alike), complete content (no glorified collections of lecture notes), applicability outside of the author's institution, and print availability.
Games

Pirates as a Marketplace 214

John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."

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