Comment seems a bit alarmist... (Score 1) 412
Mr. Sweeney's arguments seem a bit alarmist. I have been using Microsoft products since the DOS days, and remember how Lotus would mysteriously break upon a new release, but in the modern age, I see this happening less and less. The proof that is offered appears to be anecdotal, and/or is the far past, and/or is a circular argument where the proof is based on another article by the same person.
There is no proof, no even hint of proof, that Steam has been "made worse" so far. In fact, I could argue the opposite. As a gamer, I remember will when Steam was forced upon us. I managed to not install it until a game was exclusively offered on Steam, and was forced to make the plunge even though I did not want it. I went through the hassles of being forced to be online to play Steam single-player games, of debating what games to buy to avoid digital-only content where I really "owned" nothing, etc. My past self claims that Steam ruined my gaming experience further by giving me less - no ownership, no trades, no printed manual, no local backup media, etc.
Everyone and their mother is adopting proprietary digital content delivery and it is most definitely NOT in the customer's best interest. Each delivery method means open ports, proprietary back-end databases containing sensitive content (credit card numbers, etc.), and software running with elevated privs that could easily be misused, whether by design or mistake. GoG Galaxy, Steam, uPlay, Origin, Battle.net, et al. Running all these eats up system resources, puts the host computer at higher risk of exploitation, puts the user's private (and often financial) information at risk, and on top of all that, does not make it easy to access a game library as a whole.
Proprietary digital content delivery is not about the customer, it is about the company.
Given all this, Mr. Sweeney's core complaint seems to be with UWP specifically, which is, at least initially, something that seems to be relatively good for the customer - specifically, giving him/her games on more than one platform, often for a single purchase, and providing a single location from which to purchase games (a single library, if you will).
That being said, a game is just an application. Code is code - you can download and install it in a variety of ways. I have no doubt that Steam, uPlay, Galaxy, etc., will all adapt as the platform changes. In fact, I fully expect that proprietary delivery systems will hook into UWP, if it ends up living up to the hype. Think about it - I already own games in Steam that actually run uPlay so I can play them. Precedents already exist.
If I were to truly buy into Mr. Sweeney's hype, I would claim that all proprietary digital delivery is, in essence, a closed, vendor-locked-in "platform", and that what customers really deserve is a universal content delivery system that supports concepts of ownership, trading, selling, a single library, etc. Wait - customers DO really deserve all that.
There is no proof, no even hint of proof, that Steam has been "made worse" so far. In fact, I could argue the opposite. As a gamer, I remember will when Steam was forced upon us. I managed to not install it until a game was exclusively offered on Steam, and was forced to make the plunge even though I did not want it. I went through the hassles of being forced to be online to play Steam single-player games, of debating what games to buy to avoid digital-only content where I really "owned" nothing, etc. My past self claims that Steam ruined my gaming experience further by giving me less - no ownership, no trades, no printed manual, no local backup media, etc.
Everyone and their mother is adopting proprietary digital content delivery and it is most definitely NOT in the customer's best interest. Each delivery method means open ports, proprietary back-end databases containing sensitive content (credit card numbers, etc.), and software running with elevated privs that could easily be misused, whether by design or mistake. GoG Galaxy, Steam, uPlay, Origin, Battle.net, et al. Running all these eats up system resources, puts the host computer at higher risk of exploitation, puts the user's private (and often financial) information at risk, and on top of all that, does not make it easy to access a game library as a whole.
Proprietary digital content delivery is not about the customer, it is about the company.
Given all this, Mr. Sweeney's core complaint seems to be with UWP specifically, which is, at least initially, something that seems to be relatively good for the customer - specifically, giving him/her games on more than one platform, often for a single purchase, and providing a single location from which to purchase games (a single library, if you will).
That being said, a game is just an application. Code is code - you can download and install it in a variety of ways. I have no doubt that Steam, uPlay, Galaxy, etc., will all adapt as the platform changes. In fact, I fully expect that proprietary delivery systems will hook into UWP, if it ends up living up to the hype. Think about it - I already own games in Steam that actually run uPlay so I can play them. Precedents already exist.
If I were to truly buy into Mr. Sweeney's hype, I would claim that all proprietary digital delivery is, in essence, a closed, vendor-locked-in "platform", and that what customers really deserve is a universal content delivery system that supports concepts of ownership, trading, selling, a single library, etc. Wait - customers DO really deserve all that.