jetpack writes: I've always hated writing user interfaces, and graphical user interfaces in particular. However, I suspect that is largely because I have no clue how to write a *good* one. By this, I don't mean the technical aspects, like using the APIs and so on. I mean what are the issues in designing an interface that is clean, easy to understand and easy to use? What are things to be considered? What are things to be avoided? What are good over-all philosophies of UI design?
To this end, I'd like to pick up a book or two (or three) and get my learn on. I'd appreciate some book suggestions from the UI experts in the Slashdot crowd.
jetpack writes: "From the Newswire article:
Novarra, the leading provider of next-generation
mobile internet platforms and services, today announces that Hutchison
Telephone (Macau) Company Limited ("3 Macau") has launched its innovative high
speed mobile internet service, 3Xplorer, powered by Novarra's Vision(TM)
platform. Leveraging its 'Turbo 3G' 3.6Mbps network, the 3Xplorer service
enables 3 Macau's customers to access the breadth of rich internet content
anytime, anywhere. The Vision platform enabled 3 Macau to launch a high
quality PC-like internet experience with superb speed and mobile usability.
The launch follows Novarra's successful deployments over the last 18 months by
other 3 Group operations demonstrating mobile internet service has strong
consumer uptake with increased data usage."
"So how to capture the attention of any potential drunk drivers? Well, where do most people go when they're drunk? (Apart from the bar, that is. Or maybe a kebab.) They go to the toilet. As such, we thought the urinal would be the perfect medium to reach our target audience in a fresh, surprising way.""