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Science

The Best Approach For Avoiding Zombies 15

BuzzSkyline writes "Last month, math students published a model of a zombie infestation that explained how the disease might spread. A new physics paper offers help for the more immediate problem — how to avoid being eaten. The paper, which recently appeared in the journal Physical Review E, considers where best to hide when being pursued by zombie-like predatory 'random walkers.' Although the researchers weren't thinking of zombies when they wrote the paper, the abstract describes the research as focusing on 'the survival probability of immobile targets annihilated by a population of random walkers.' (Sounds like a zombie movie premise to me.) The bottom line is you're better off the more labyrinth-like your hiding place is. So take a lesson from Dawn of the Dead, and hunker down in the mall, not in a farmhouse (as in Night of the Living Dead)."
First Person Shooters (Games)

Despite New Owner, id Still Lives Or Dies By Their Engines 131

The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.

Comment Pretty simple answer... (Score 1) 214

Don't treat your backup/disaster recovery systems as any less critical than your production ones. I didn't find out anything about how their "backup" system worked from the forum post, can't think of a good reason to not lock things in both places or technical hurdle that would make it overly difficult to do.

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