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PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?
Censorship

Submission + - Malaysia Uses Anti-Terrorism Laws to Stop Bloggers

Academiphiliac writes: "The BBC reports in an article this morning that "the Malaysian government has warned it could use tough anti-terrorism laws against bloggers who insult Islam or the country's king."

The move comes as one of Malaysia's leading online commentators has been questioned by police following a complaint by the main governing party. The new rules would allow a suspect to be detained indefinitely, without being charged or put on trial.But officials insist the law is not intended to strangle internet freedom.

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