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Comment Re:Headline a bit misleading (Score 2) 56

As a programmer, I can say the concern is technically very real, and anti-cheats are probably the most complex thing in gaming to solve (way more so than stuff like graphics programming). As long as the technique to make anticheat is a kernel level driver, and the anticheat resides on the client computer, this will always be the case (preventing hooking to input code for aimbots or modifying graphics driver calls for invisible walls or parsing enemy locations out of network traffic will always be "dead easy" on any general purpose computer where you have access to everything, basically. See how much safer consoles are in this sense, just by being black boxes). Personally, what I would like to see, would be server-side anticheat powered by neural networks. Teaching neural networks to recognize human vs computer input would of course not be easy, but the end result could be something that would finally take anticheats off of clientside.

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