Those bees have what plants crave.
"...As Thompson sees it, any reasonable employer would pounce on an applicant with her academic credentials, which include a 2.7 grade-point average and a solid attendance record..."
A 2.7? Christ, when I was looking for internships as an undergrad (even now as an MSEE student), you need at minimum a 3.0 for the company to give you the time of day, let alone actually bother to interview or hire you.
...and it's the idiot social scientists who came up with this harebrained theory. It's not that they're wrong about under-representation, it's that there's actually a very good reason for it.
Think about the main audience for current video games. Predominantly young and male, right? Maybe, just maybe, these video game designers realized that these young male fans will want video game characters that they can identify with. Hence why so many protagonists are male! And guess what, a lot of these young male fans enjoy curvalicious women to ogle while they mash buttons, hence why the female characters tend to be so top-heavy and hourglass-shaped. I'm also pretty sure that your average 14 year old gamer doesn't really care about the depth of the big-boobed lady's character so much as he cares about boobs.
The game industry cares way more about people buying their games than equal representation. As soon as it becomes profitable to have a minority version of Mario, Link or Marcus Fenix, I promise you that there will be one.
And seconding the other post about Japanese games being very Asian-centric. Even some of the ones that get exported here are obviously so
Possessions increase to fill the space available for their storage. -- Ryan