Comment forget tie-ins -- games need content (Score 2, Interesting) 22
Buried in this article, which is mostly about big, stupid agents making big, stupid deals so that big, stupid movies can have big, stupid games to go with them, is an interesting mention of bringing a "Hollywood sensibility" to game-making. Vin Diesel having a game company may not fulfill that promise, but I would love to see more content-driven games where the story and the ideas behind the game drive it more than the technology that makes it possible. Since technology inevitably plateaus, game developers will have to eventually use content to sell games, which I hope will mean more writers working on games to make them more like interactive narrative experiences.
I feel like video games can be a narrative medium even more powerful than film, but game-makers have only scratched the surface of how it can be used to tell stories in a new way.
I feel like video games can be a narrative medium even more powerful than film, but game-makers have only scratched the surface of how it can be used to tell stories in a new way.